- Full notes are here: https://pastebin.com/TPyrhvTa - Required duelists are listed here: https://pastebin.com/Kggk6cxM - All early-game optional duelists: > Clock Tower square x9 (LOW ANTE) > Domino Station x6 (LOW ANTE) > Duel Computer (farm 1, after 1st Millennium Guardian) > Roland (after Duel Computer farm) > Mokuba (after Duel Computer farm) > Takeshi (after Puppeteer of Doom) - Cards to buy: > EARLY GAME ONLY: - Eatgaboon - Witch's Apprentice > EARLY AND MIDGAME ONLY: - Good 1-tribute monsters (especially Musician King, Spirit of the Winds, Ill Witch and Morinphen) - Invisible Wire > WHOLE GAME: - Infinite Dismissal - The Inexperienced Spy - Beckon to Darkness - Fiend's Hand - Trap Master - Acid Trap Hole - Widespread Ruin - Different Dimension Dragon > LATE GAME ONLY: - Dark Flare Knight (150 DL) - Pot of Greed (150 DL) - Harpie's Feather Duster - Thousand-eyes Idol - Dark-eyes Illusionist - The Unhappy Maiden - Ancient Lamp (161 DL) - Raigeki (150 DL) - Heavy Storm (150 DL) - Dark Hole (100 DL) - Shop after first 15 and then whenever needed (usually when you know you can afford a card already in the shop) - During campaign, must deck edit frequently to gain alignment advantage: > Panik 1: Remove weak monsters; add all Lights and Dreams > MG1: Remove weak Lights and Dreams; add all Fiends and Shadows > Farm 1: Remove weak monsters; add strong monsters > Puppeteer: Remove weak monsters; add all Lights and Dreams > JGM/MG2: Remove weak Lights and Dreams; add strong monsters > Bonz (SLIFER MENU): Remove weak monsters; add Slifer, all Lights and a few Pyros > MG3: Remove weak Lights; add strong monsters + some Thunders and Aquas > Para/MG4: Remove Thunders, Aquas and weak monsters; add Pyros, then Winds, then Earths, then Lights > Leichter: Remove Pyros; add strong monsters + Winds > Rex: Remove weak monsters except Winds; add all Winds and Lights > MG5: Remove a few Winds; add Thunders > Mimic: Remove Winds, Thunders, Dreams and weak monsters; add Fiends and Pyros > Rare Hunter: Remove Doma, weak Fiends and all Pyros; add all Winds and some Lights > Strings: Remove all Lights; add all Thunders > Italy Ghoul: Remove all Winds; add all Pyros > Umbra/Canada Ghoul: Remove all Pyros and Thunders; add all Dreams and Lights > Arkana: Remove all secondary elementals; add all Shadows > Rare Hunter 2: Remove all weak Shadows; add all Winds > Train Ghoul 1: Remove all Lights; add Forests and Thunders > Train Ghoul 2: Remove all weak non-Dreams; add all Lights > Train Ghoul 3: Remove all Lights and Dreams; add all Shadows and Fiends > Train Ghoul 4: Remove all weak Shadows and Fiends; add all Forests and Aquas > Train Ghoul 5: Remove all Forests and Aquas; add all Pyros and Earths > Bandit Keith: Remove all Pyros and Earths; add all Lights and some Waters > Marik (SPHERE RA MENU): Remove all Lights; add Thunders, then Dreams, then Winds, then Waters > Farm 2 (BATTLE RA MENU): Remove Slifer and all Dreams and Winds; add Earths, Fiends and Shadows > End of Farm 2: Remove weak monsters; add best cards > Paradox: Remove Bear Traps; add 2 Gods and a Shadow > Chevaliers/Mimic 2: Remove weak non-Shadow/Fiends; add Phoenix Ra, Dark Flare Knight, and Shadows/Fiends > Chevalier 4/Para: Remove weak monsters, Shadows and Fiends; add Earths, Pyros, and Mountain 1-tributes > Mai 2: Remove non-essentials; add all Forests and some Winds > Mako 2: Remove all Forests and Winds; add all Thunders and some Aquas > Weevil 2: Remove all Thunders and some Aquas; add all Pyros > Espa Roba 2/Rex 2: Remove all Pyros; add Winds and Lights > Bonz 2/Dark Bonz: Remove all Winds; add all Dreams > Dark Rex: Remove non-essentials; add Winds > Dark Weevil: Remove Winds; add Pyros > Dark Mako: Remove Pyros; add Thunders > Dark Espa Roba/Mai/Dark Mokuba/Kaiba: Remove Thunders; add best cards + Shadows > Pegasus/Reshef: Remove 1-tribute monsters; add Dreams, Lights, HFD and removal - Farm 1: Duel Computer (Novice) until 3 Bear Traps and some other good stuff (mainly Djinn) - Farm 2: China Millennium Guardian gauntlet until ~30,000 Domino and high enough DL to buy DFK and Pot of Greed in time for Final 2 (money for HFD is not needed) - Final deck (minimum): > 3 God cards (0) > 1 Dark Flare Knight (150) > 1 Pot of Greed (150) > 3 Trap Master (309) > 3 Acid Trap Hole (210) > 2 Widespread Ruin (200) > 3 Infinite Dismissal (0) > 3 Beckon to Darkness (45) > 3 Fiend's Hand (111) > 1 Monster Eye (19) > 1 Final Destiny (15) > 1 Harpie's Feather Duster (100) > 3 The Inexperienced Spy (0) > 12 others (Ancient Lamp, removal, Skelengel | Thousand-Eyes Idol, Time Wizard, The Unhappy Maiden) (max 560) -------------------- OLD NOTES - Discarded Yugi farm deck: > Pyros > Lights > Forests > 650+ Attack Shadows > A few Dreams > Traps > Reverse Trap > 1-tribute monsters that are NOT Wind, Dreams or Earth > Beckon to Darkness - Buy stuff from the shop. Need these cards the most: > Beckon to Darkness (600) > Invisible Wire (2000) > Acid Trap Hole (2800) > Trap Master (4120) > Ill Witch (560) > Morinphen (400) > Fiend's Hand (1480) > Spirit of the Winds (1000) > Musician King (1280) > Kairyu-shin (1640) > Doron (2880) > Toad Master (3480) > Different Dimension Dragon (4280) - Progress until Millennium Guardian gauntlet - Farm Simon's Millennium Guardians, then sell stuff - Beat the game CARD COSTS WITH PASSWORDS: - Infinite Dismissal: 1010 - Eatgaboon: 1400 - Bear Trap: 1800 - Invisible Wire: 3000 - Acid Trap Hole: 3800 - Multiply: 5000 - Trap Master: 5070 - Widespread Ruin: 5000 BEST 1-TRIBUTE MONSTERS (CARD SHOP): - Musician King - Spirit of the Winds - Ill Witch - Morinphen - Doll of Demise - Nightmare Penguin - Legendary Fiend - Alligator's Sword Dragon - Peacock (starting) - Thunder Dragon - Leogun (starting) BEST 1-TRIBUTE MONSTERS (DROPS): - Musician King - Spirit of the Winds - Reaper of the Cards - Legendary Fiend - Nightmare Penguin - Kairyu-shin - Spirit of the Mountain - Kaminari Attack - Thunder Dragon - The Earl of Demise - Doll of Demise - Ill Witch - Parrot Dragon - Skullbird - Crow Goblin - Alligator's Sword Dragon - Peacock (starting) - Flame Swordsman (Joey) - Morinphen