Pokémon Gold Alt Main Meganium Manipless Just some little routing for fun. small Hiddenpower calculator spread sheet you can copy and use, that might help: https://docs.google.com/spreadsheets/d/1C-4aQMf2wRQMLKq_Bh9cOE7qF8VOL-encxDggWcr5iI/edit?pli=1&gid=0#gid=0 Color in that table: Red = Bad for Morty Yellow = good enough for Morty Green = Very good for Morty This is gonna be a route that doesn't use manips (not even LID manip). The biggest early roadblock is Morty. In order to "solve" that I want to try utilizing Hiddenpower. I want to see how far this can be pushed. In the best case every "decent" Hiddenpower against Morty will be runable. (If resetting for good HP will be too bad, this will be expanded to a Hiddenpowerless route). Reset for: L5 11 x 11 12 x This should be the minimum L6 12 (14) 12 14 x resetting for good def is very helpful, but Maybe too aggressive The "Perfect" Chikorita has: 11+ ATK, 8+ DEF, 8+ SPD, 11+ SPC Additionally has a good Hiddenpower typing for Morty. These stats also guarantee Hiddenpower to have 69+ Power. Otherwise resetting for 11+ATK, 11+SPC guarantees HP Power of 54+. Get EXP, when Checking for stats you only Need to check ATK,DEF,HP (it's fine to miss SPC,SPD, since Speed is Pretty irrelevant until after Falkner, and 11+ Special is also as good is it gets here). After testing a bit, it might be worth to get a lot of exp in the early game if bad def/spd (like fighting all of sprout tower, except for the last). Get the Potion before Mr.Pokemon Cutscene Get the extra Berry Rival: Tackle spam, Growl if leer for safety Mikey: Tackle spam Don: RL spam (Tackle if no RL yet) (get Bitterberry) Nico: Tackle spam (56% 2shot @L8) Shop: buy: Potion 5 XATK 2 XSPD equip berry for Abe Abe: Growl, RL spam DEF 0-7 8-15 @0 11-14 10-12 @-1 10-12 6-8 use the Above to know when to heal, don't die pls Rod: RL spam Equip second berry fo Falkner. Falkner: 3 X ATK, X SPD Tackle spam Center+Egg Get the przcureberry (get Miracle Seed, not sure if it's needed) teach Mudslap and equip Bitter berry if you got it Albert: RL(+MS), Tackle spam Ralph: RL Daniel: RL Russell: RL spam (Bill: RL(+MS)) get the X ATK Ray: MS spam Anthony: RL spam Shop: Potion 6 Repel (5 if no Hiddenpower) 2 Antidote Para heal Get the Full heal Grunt1: RL spam Grunt2: 2 Tackle(+ Tackle), 2MS (+MS) Grunt3: RL, Tackle spam Grunt4: MS + 3 RL AMY&MAY: Tackle spam Josh: 3-4 Tackle Bugsy: MS, 3 X ATK, (X SPD) Tackle spam (tough fight, Need to look if this works manipless) Rival: 2 MS Reflect, 3-4 Tackle (heal before fainting) 4 MS (85.96% if 11 ATK) get the hidden Full heal, Super potion, Ether Get HB Teach FC/HB over reflect/Tackle get a bike Carrie: 2 RL(+HB) 94.21% 2 shot Whitney: FC spam and pray (his favourite) squirtbottle+Kenya Donald: RL spam Teru: RL/MS, HB, MS/RL, MS use RL if possible, if you have only left Celadon Mart (Depends heavily on how the rest is routed :)) Greg: 2 HB get the extra Ether Needs to be tested if it's realistic, especially Falkner gym and Bugsy (routing around those is basically the whole early game tbh) That was the easy part :) Alright at first i will try Routing this without hiddenpower and then add it Kimonos: Jolteon -> Vaporeon -> Espeon -> Flareon -> Umbreon Jolteon: 2 HB Vaporeon: 2 RL (99% range) Esepeon: 2 HB Flareon: 2 HB Umbreon: 3 HB (72%/98% with 11-12/13+ ATK) Can also go for 3 RL on Umbreon (~62% to crit 1 out of 3, but risks accuracy) No Hiddenpower Morty Morty gym Ping: X ATK 5 MS Jeffrey: MS, RL, RL, MS (MS if it has ~30% HP left) Martha: Gastly: 2 RL (RL+MS to avoid the 96% RL range) Haunt: RL spam (hope for curse, Spite sucks) Gastly: RL+MS Ether on MS Morty: MS Curse: swap to abra and swap back 2RL (if cursed while doing that swap to Abra and let it faint) xspd, 2 xspc RL spam else: xspd, 2 xspc RL spam (what if Haunter uses curse? what if Haunter/Gengar use Hypnosis after curse? Maybe some MS to increase miss Chance?) Hiddenpower Morty there are a few variations for this but in all case get Hiddenpower after Kimonos Ron: RL spam (100% 3shot, crit + non crit is 100%) on the way Always get the fullrestore and rare candy Teleport back to violet and yolo 4 steps of grass consider a basepower 54-70 Special or physical typing very effective or neutral one Special case is HP Flying, because of falkner's badgeboost (Bug als has this, but it's bug tying lol) it is relatively simple to deduce you HP BP if you only run 11+ ATK, 11+ SPC: <8 DEF and <8 SPD -> 54/55 <8 DEF and 8+ SPD -> 59/60 8+ DEF and <8 SPD -> 64/65 8+ DEF and 8+ DEF -> 69/70 you'll have the lower BP if SPC is 12 or 13 and the higher BP if it's 11/14/15. Not mandatory to know, but now you do (just use the calculator) All the possible HP typings Fighting -- ATK Flying 0 ATK Poison - ATK Ground + ATK Rock 0 ATK Bug - ATK Ghost + ATK Steel 0 ATK Fire 0 SPC Water 0 SPC Grass - SPC Electric 0 SPC Psychic + SPC Ice 0 SPC Dragon 0 SPC Dark + SPC With that being said: (i think i Need a better way to figure out the ranges) ATK neutral HP (Flying, Rock, Steel) Ping: HP if 60 BP and 11+ ATK: ~89% 60+ BP and 13+ ATK: 100% 64+ BP and 3+ ATK: 100% Flying and 10+ ATK: 100% otherwise: X ATK, MS/HP spam Jeffrey: 2 HP if 69+ BP or Flying otherwise: MS+2HP Martha: MS spam works, HP can 1shot gastly1 with 59+ BP (46% at worst) Haunter is 100% 2shot with HP 59+ MS+HP? HP Flying can 1shot gastly2 with 69+ BP 60+ BP / Flying Morty: +2 ATK 1 shots gastly,Haunter1,Haunter2(53%-72%, unless flying) 2 shots Gengar neutral Special HP Ping: xspc makes any spc HP 100% Jeffrey: MS+2HP| as Long as you don't have awfull stats+HP basepower, this is fine Martha: x spc, HP (100%) HP (2 shot) 55BP 11/12 is 1/39, 13+ 28%| 60BP 11/12 SPC 54%, 13+ spc 79%| 65BP is 100% Morty: RL until you get curse or gastly or Haunter1 are at 50% or lower HP if cursed and enemy is at <= 50% HP, swap to abra and let it faint otherwise attack until they are at 50% or less, then swap XSPD, 2 XSPC if 14+SPC, 3 XSPC if 11-13 SPC and 65+ BP HP (11 spc has 90% range on haunter2) otherwise can just use 1 XSPC, 3 HP on Gengar, 2 HP on Haunter2 or Maybe go for X ATK strats like HP-less? Super effective HP :) Ping: 5 HP Jeffrey: 2 HP (high BP can 1shot) Martha: HP, 2HP, HP (high BP can 1shot Haunter) Morty: XSPD, XSPC/XATK depending on HP type HP HP 2HP (physical can MS+HP if HP isn't 100% 1shot) HP