I simulated how much damage Nidoking takes throughout the Koga split in Red, assuming you use HP-dependent red bar strats outlined here: https://pastebin.com/cK1UCF8y Conditions were as follows: - Glare has 0% Accuracy - Sand-Attack has 0% accuracy (the badge boost is too annoying to simulate) - Hydro Pump has 100% accuracy - You cannot hit yourself in confusion - Gen 1 misses do not exist - Fights are executed as follows: > Rocket: X Acc, Drill > Silph Rival: See chart for first two; BB, Drill x2 last three > Rocket: X Acc, BB, Drill x2 > Giovanni: X Acc, Drill x2, BB, Drill (allow up to 2 Rhyhorn stall turns at HPs suggested in the chart) > Juggler: EQ x4 > Juggler: EQ, EQ(+TB) > Koga: EQ x3, Elixer(+Poke Flute)(+Poke Flute) Results: OUTCOME % CHANCE Dead before Weezing 49.4 - Dead to Pidgeot 0.1 - Dead to Gyarados 16.9 - Dead to Cubone 12.9 - Dead to Nidorino 4.3 - Dead to Rhyhorn 0.6 - Dead to Hypno 14.6 Dead to boom 48.3 Not dead to boom 2.3 Dead to boom (wins only) 95.5 EFFECT TIME EFFECT Red bar (perfect) -46.7s Red bar (average) -28.9s Turns lost setting up +7.2s Added risk* 47.9% to die Net time save* 20.8 seconds** *Compared to red bar-less Koga strats, which I simulated here: https://pastebin.com/ZgrsechD **Does not include the benefits of dying to the boom more often. This might be added in the future