My Angel UniqueSenpai - Today at 7:35 PM printletterdelay does not matter during pokedex, correct? wsopboy91 - Today at 7:37 PM right My Angel UniqueSenpai - Today at 7:49 PM i copied the extended code from entrs starter manip bot and still get u->L R wsopboy91 - Today at 7:50 PM have pokeguy try as well My Angel UniqueSenpai - Today at 7:50 PM there is no frame from the ball toss to the naming screen where a button is not held wsopboy91 - Today at 7:50 PM thats the problem then on pokedex you arent holding on every frame My Angel UniqueSenpai - Today at 7:51 PM but i thought that didn't matter Exarion - Today at 7:51 PM It shouldn't My Angel UniqueSenpai - Today at 7:51 PM also in the video you posted you held on every frame Exarion - Today at 7:52 PM PLD is just about checking text speed, I thought Which doesn't exist during pokedex wsopboy91 - Today at 7:52 PM if i held on every frame there i got lucky cause i am definitely letting go of one to press the other on dex My Angel UniqueSenpai - Today at 7:53 PM i still get u->L R when changing that in my code wsopboy91 - Today at 7:54 PM so its nickname then only other thing it can be maybe on some frames theres just a smaller window for your start press after A press or something your bot will always do that frame perfectly humans dont exactly do that frame perfectly Exarion - Today at 7:56 PM Is there any subframe stuff in red wsopboy91 - Today at 7:56 PM subframe stuff could make sense that would be why it feels like you get path 1 even when you didnt do it as fast as it can possibly be done My Angel UniqueSenpai - Today at 7:57 PM wait i just got it u->R->U L->R wsopboy91 - Today at 7:58 PM yes thats it My Angel UniqueSenpai - Today at 7:58 PM hmm wsopboy91 - Today at 7:58 PM what did you change My Angel UniqueSenpai - Today at 8:02 PM i just advanced a little more frames on the nickname screen i think i was pressing start too early but my old code (which i used for the igt charts) i made sure nido was nicknamed, so don't worry about that wsop can you make me another video but for pidgey inputs this time wsopboy91 - Today at 8:03 PM ok Exarion - Today at 8:05 PM How is it possible to press start too early while naming nidoran on path 1? My Angel UniqueSenpai - Today at 8:06 PM no, i wasn't checking if nido was nicknamed this time don't worry, that's not a new mechanic or anything wsopboy91 - Today at 8:09 PM https://streamable.com/7afg8 Streamable 2018-05-19 21-06-33 - Streamable wouldve been a good video for anyone to see how to do triple extended but i failed weedle guy wants to fight textbox interesting that i get path 1 more on runs i think it has to do with constant resets and me attempting to frame perfect name myself and rival and squirtle Exarion - Today at 8:19 PM Yeah I wouldn't be surprised if it was that wsopboy91 - Today at 8:20 PM so whatever this was, it only affected path 1 stringflow? My Angel UniqueSenpai - Today at 8:26 PM i probably have to redo this entire manip now path 0: u->U, R path 1: r, R path 2: u->L, L path 3: u->L, L path 4: r->D, L path 5: u->U, R i get these paths from igt second 0, igt frame 0 without any A presses now wsopboy91 - Today at 8:27 PM the interesting one is r, R because ive been getting that My Angel UniqueSenpai - Today at 8:28 PM maybe the first 2 paths are just fake though, maybe some weird 60fps input wsopboy91 - Today at 8:28 PM uh i think that might make sense i found when naming too fast i was getting this npc 1 r and so was exarion My Angel UniqueSenpai - Today at 8:29 PM you're right wsopboy91 - Today at 8:29 PM having 2 paths of u-L makes sense too for how easy path 1 felt but ok lets make a save state for this so we can confirm the paths My Angel UniqueSenpai - Today at 8:29 PM yeah that's why we did the A presses initially, to make those paths vary on NPC2 Attachment file type: unknown s00f00.gqs 87.73 KB wsopboy91 - Today at 8:33 PM ok can confirm one of the u-L's obviously dont know which path though My Angel UniqueSenpai - Today at 8:33 PM so do we route the r, R path now :thinking: wsopboy91 - Today at 8:34 PM hmm got npc 1 r, npc 2 RR :thinking: no A presses right? u-U R confirmed no d, L :thinking: Exarion - Today at 8:36 PM path 0: u->U, R ^I've seen this quite a bit wsopboy91 - Today at 8:36 PM can you check what path 6 and 7 would be oh is that the one you dm'd me about Exarion - Today at 8:36 PM yes My Angel UniqueSenpai - Today at 8:36 PM both are d, L Exarion - Today at 8:36 PM the question is why do these appear on some IGTs but not others path 0/5 and path 1, that is wsopboy91 - Today at 8:38 PM im pretty sure ive seen npc 1 r a ton and just assumed i messed up and i do name fast alot My Angel UniqueSenpai - Today at 8:38 PM so what am i doing now? route all the paths from scratch? wsopboy91 - Today at 8:39 PM what happened to the path 6? My Angel UniqueSenpai - Today at 8:39 PM did anybody ever hit that? wsopboy91 - Today at 8:39 PM yes ive hit it like 4 times pokeguy has hit it My Angel UniqueSenpai - Today at 8:40 PM oh it reappears as path 8 now Exarion - Today at 8:40 PM what about the paths where npc1 is facing down are those paths 6-7 in your new chart? wsopboy91 - Today at 8:40 PM so is this looking like 8 or 9 paths now? Exarion - Today at 8:41 PM pretty sure it's not 8-9 frames though so there is some subframe (or pseudo subframe) stuff going on My Angel UniqueSenpai - Today at 8:42 PM path 0: u->U, R path 1: r, R path 2: u->L, L path 3: u->L, L path 4: r->D, L path 5: u->U, R path 6: d, L path 7: d, L path 8: d->D, R path 9: r, R->R path 10: d->r, L path 11: u, L path 12: d, L path 0 and 1 are likely caused from subframe or 60fps shenanagains wsopboy91 - Today at 8:42 PM ok so how many paths do we actually want to route if we assume 0 and 1 are unlikely to actually hit but still want to route them for when you do name too fast My Angel UniqueSenpai - Today at 8:43 PM it'd still be nice to have them routed i think Exarion - Today at 8:43 PM 7+ My Angel UniqueSenpai - Today at 8:43 PM at least path 1 Exarion - Today at 8:43 PM I have never hit 8-12 in a run wsopboy91 - Today at 8:43 PM r R-R path 9 ive seen this a few times path 11 npc 1 u My Angel UniqueSenpai - Today at 8:44 PM assuming path 0/1 are subframe paths, you would have waited 7 frames on the naming screen sounds unlikely wsopboy91 - Today at 8:44 PM highly doubt thats it though assume npc 1 u is just a missed textbox or something no way you can name that late so 0-7? ditch the old path 6 My Angel UniqueSenpai - Today at 8:45 PM i was thinking about 0-8 wsopboy91 - Today at 8:46 PM not sure i wanna memorize 9 pidgey movements My Angel UniqueSenpai - Today at 8:46 PM i mean path 7 seems kind of questionable in that aspect as well wsopboy91 - Today at 8:47 PM but you do get that occasionally if exarions got it then it should be routed My Angel UniqueSenpai - Today at 8:47 PM alright wsopboy91 - Today at 8:47 PM im fine with old path 6 ditch though listlesssalmon - Today at 8:48 PM what was the issue with this?(edited) Exarion - Today at 8:48 PM either 0-7 or 0-8 sounds reasonable to me My Angel UniqueSenpai - Today at 8:48 PM some strange, unexplainable bug that only affected some igt frames with my bots code listless listlesssalmon - Today at 8:49 PM neat wsopboy91 - Today at 8:50 PM so triple extended new manips v.3.0 :smile: this makes alot of sense ive gotten these times where ive named rival even faster then i thought was possible Exarion - Today at 8:52 PM well it's not a bug, it's some subframe mechanic that hadn't been previously discovered wsopboy91 - Today at 8:52 PM i guess thats the subframe wsopboy91 - Today at 8:53 PM officially rip ever manipping from new game