# of steps in crystal : -0 for each encounter -7 before Elm, 7 -3 after ; 10 -1 for assistant ; 11 #-2 if yolo grass on Route 29 ; -2 before Oak, 13 -1 before call 14 (256) +1 for non usual repel 13 - 1 for rival 14 - 1 for manual step 15 -4 for policeman 19 -1 for assistant 20 -1 for tutorial 21 #-2 if yolo grass +1 for non usual repel 20 (512) -1 for trainer on Route 30 21 -1 for mom call 22 - 2 for gym trainers 24 (768) -1 for phone call 25 +1 for non usual repel 24 -1 for slowpoke seller 25 (1024) -1 for 1 of the 2 Union trainers 26 #-0 cause Anthony fucked us (+1 without spinner) -4 for Rockets 29 (1024+256) -61 for manual out well movement 90 -2 for trainers 92 #-1 if Benny -1 for Rival 93 -2 for bad movement 95 (1024+512) -2 for bad movement 97 (1024+512+256) (2048) -1 for Snubbull 98 +1 for non usual repel 97 -1 for badge recall message 98 +2/4/6 for squirt sister movement (2048+256) #-1 for Irwin #-1 for Ivan #-1 for Greg (2048+512) -3 for Leo 101 -1 for Rival 102 -1 for Dogs 103 (Here, 6 tiles to reach right part, each row up/down is 6 tiles) -6 for ↑ 109 -1 for unusual ER 110 -1 for extra exit 111 -39 for manual center movement 150 (2048+512+165 -150 = 2575 (%256 = 15) ) safezones : 0 < steps < 27 = 127-100 = 0x7F - 100 OR 0x80 = 128 < steps < 155 = 255-100 REMEMBER : -1 STEP TO TOTAL STEP COUNTER EACH EXTRA TRAINER + COUNT ALL THE STEPS FROM THE BAD MOVEMENT YOU DO Must need to take between 113-140 extra steps to reach "safezone" If deathwarp in 12 steps, then can go for 1st "safezone" It's most likely safe to always take 125-130 extra steps total Take them in Burned Tower B1F stalling for deathwarp #### Real test : 256 (back from Elm, near highest grass patch) 512 (near blue guy, Route 29) 512+256 (gym, back after Falkner, near 2nd trainer) 1024 (near Bill in Union Cave) 1024+256 (before rival 2) 1024+512 (aligned with Drowzee trainer) 1024+512+256 (back from squirtbottle, near Tangela) 2048 (after whitney, bottom right) (-4 for bad movement) 2048+256 (route 35 last trip) 2048+512 (from rival sprite, 7 tiles before) Roamer = 2048+512+1 Without extra steps, 2048+512+17 IN SAFE ZONE :D Test 1 : "Underscore - Test #1 (no Ether, no Greg - RTC0)" Down Right'F Down (02 05/09 05/02 06 \\ 01 0C/02 05/09 05) Right Down Right Down (02 04/02 06/09 05 \\ 1A 01/1A 02/0A 01) ↑ error? Might be 02 05 Left Up Down (08 06/0B 01/ \\ 0A 01/0A 03/) ENTEI R36 ↑ error or variance ? Light be 0A 01 Up Right Down (1A 02/1A 01/ \\ 1A 02/0A 03/) ENTEI R36 (more often) ? Right Down Right'F Down (0A 02/0B 01/0A 02 \\ 1A 01/1A 02/1A 01) Left Up (02 06/05 08/ \\ 0A 04/0A 03/) ENTEI R37 R36 Test 2 : "Underscore - Test #2 (no Ether, no Greg - RTC0, 81+)" Up Right Down (matches #1) Left Up Down (matches #1) (+) Down Right (02 06/05 08/05 09 \\ 0A 03/0A 01/08 09) Right Down Right'F Down (matches #1) Left Up (matches #1) (?) Right Down Right Down (02 05/02 06/09 05 \\ 1A 01/1A 02/0A 01) (+) Left Up Down Left (0A 02/0B 01/0A 02 \\ 0A 04/0A 03/0A 01) ENTEI R37 R36 Test 3 : "Underscore - Test #3 (Ether, no Greg - RTC0)" Left Up Down (matches #1) Test 4 : "Underscore - Test #4 (Ether, no Greg - RTC0, 81+)" Right Up Left (0A 04// \\ 0A 03//) Up Left Down (01 0C/01 0D/01 0C \\ 01 0C/01 0D/01 0C) ################################################### LEFT UP DOWN table : Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8 tile 1, top row 4BF9 4BF9 6AE9 tile 3, bot row 12CF 12CF UP RIGHT DOWN table : Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8 tile 1, top row 8DE4 8DE4 tile 2, bot row EF9D EF9D LEFT UP table : Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8 tile 2, top row 8849 8849 8849 tile 3, bot row 9566 9566 9566 LEFT UP DOWN LEFT table : Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8 tile 2, top row 13A2 55E8 tile 3, bot row 05FE 05FE Long movement in grass => increase the chance of variance ?