Hold Right when doing nickname, to avoid Start Buffer and not give a nickname (Not required, but I think it help) Unless otherwise stated, always turn as late as possible. Always cut through the grass. These paths are sorted by the frequency I encountered them when doing testing. The 3rd one listed is the one I hit (twice) in the video: https://www.youtube.com/watch?v=XhLQEwzMQ3c NPC 1: r>R (Just before you reach him) | NPC 2: R (Block), L (Before Potion): Enter grass before VF 1 tile early | NPC 3: U Enter in VF at 4th tile, regular after Antidote NPC 1: r>L (Just after you pass him) | NPC 2: R (Block), R (After Potion): Enter grass before VF alap | NPC 3: D, U (during transition) Enter in VF at 4th tile, regular after Antidote NPC 1: r>D (Just after you pass him) | NPC 2: R, R (Before Potion) Enter grass before VR 1 tile early | NPC 3: U, D Enter alap in VF, regular after Antidote. NPC 1: d | NPC 2: L Enter grass before VF 1 tile early | NPC 3: U Enter alap in VF. Go down the left side on the last stretch instead of middle. NPC 1: d | NPC 2: L, R (After Potion) Enter grass before VF alap | NPC 3: U, D Enter alap in VF, regular after Antidote. NPC 1: d | NPC 2: L, R (Before Potion) Enter grass before VF 1 tile early | NPC 3: U, D Enter alap in VF, regular after Antidote. [This just got me a Rat on last tile] NPC 1: d>D (Just before you reach him | NPC 2: L, R (Just before off screen) Enter grass before VF alap | NPC 3: D, D Enter in VF at 4th tile, regular after Antidote. NPC 1: r>U (When you turn up) | NPC 2: L, R (Right after Potion) Enter grass before VF 1 tile early | NPC 3: U, D Enter alap in VF. On last stretch, turn left 1 tile earlier than normal. NPC 1: u>L (Just before you reach him) | NPC 2: R (Block) Enter grass before VF alap | NPC 3: D Enter in VF at 7th tile. On last stretch, turn left 2 tiles earlier than normal. NPC 1: u>U (When you turn up) | NPC 2: L, R (After Potion) Enter grass before VF alap | NPC 3: D Enter alap in VF, regular after Antidote. NPC 1: r | NPC 2: L, R (Before Potion) Enter grass before VF 1 tile early | NPC 3: U Turn R1U1R to hug the mushroom, the enter in VF at 7th tile, regular after Antidote. Reading this paste: NPC 1 is the Youngster in Viridian City | NPC 2 is old man | NPC 3 is kid in the room before entering Viridian Forest Lower case direction means facing, Upper case means move (i.e r>U means initially facing Right, moves Up) alap means as late as possible, to still cut through the grass 4th/6th tile, means the 4th/6th tile it is possible to enter the grass, once in Viridian Forest (Block), means the NPC blocked your path to go straight up, and must go left first (Before/After Potion), means the NPC did it's movement before you after you picked up the Potion Other: You can use other NPCs, but these 3 are the ones that move, so they are the easiest to notice and keep track of. I prioritised making the manips with the following: 1) Never waste time (No A Presses/extra steps) 2) Walk through as little grass as possible (In case you mis-indentify, still a decent chance of no encounters) 3) Turn as late as possible (Just to make them all as close as possible, and you only have to change a few movements)