Clefairy FFEF is optimal Attack: Many damage ranges Defence: Might be some small benefits to being lower (set up redbar on fly split), but more defence makes damage more predictable Speed: No benefit to 15 speed fortunately, but 14 speedties boat kadabra, and outspeeds tower golbat. Can get away with 11 if willing to sacrifice these Sandshrew Attack: 12+ gets 62% voltorb range, 5-11 43%, lower only kills with crit, and can fail to crit ohko Raichu. Other stats irrelevant Dugtrio: Attack: with 2 x attack koga, 6 dv attack loses 10% in damage range on muk to 15 dv. With 1 x attack koga, attack dv much more important HP/Defence: Higher makes Koga safer, more important on 1 x attack Special: Only relevant with 1 x attack strats, higher is better Speed is irrelevant Tentacool: Speed and attack are irrelevant Defense and HP reduce chance of dying to ponyta Anything less than 15 special has a damage range on Arcanine Vulpix(35): Special: 14-15 dv has 48/66% ranges without x spec 10-13 dv has 25/43% Dewgong: Speed: 15 dv ties alakazam at +1, no idea if this is relevant Special: Higher is better for surviving setup. Golduck: Special: 14+ removes range on Nidoqueen, 11 has 91% range Speed: 12 outspeed's Nidoking at +0, always outspeed Dugtrio at +1 Ponyta: Speed: 5 dv outspeed's Jynx Other stats irrelevant, if Dewgong wants to kill you it will Pinsir: Speed: 15 ties Hitmonchan at +1, 11 with a carbos, need +2 for hitmonlee anyway Tauros: Speed is irrelevant Low attack+High Defense preferred to minimise confusion damage Kingler: Speed: 9+ outspeed's Alakazam Defence: higher increases chance of surviving sky attack at +1 speed Articuno: Speed: 3 outspeed's Aerodactyl at +1 Special: 15 dv has +1% to ohko lance gyarados, +6% to ohko viridian alakazam 14 dv is current Articuno 13 dv is same as 14 12 dv is -1% to ohko gyarados, -5% to ohko viridian alakazam