Opening fight menu = 5 frames (+ init lagframes) Switching moves = 4 frames (+ update lagframes) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Move # 8: 1 lagframes on init, 0 lagframes on update * ICE PUNCH * Move # 10: 1 lagframes on init, 0 lagframes on update * SCRATCH * Move # 15: 1 lagframes on init, 0 lagframes on update *CUT* Move # 29: 1 lagframes on init, 0 lagframes on update * HEADBUTT * Move # 43: 1 lagframes on init, 1 lagframes on update * LEER * Move # 44: 1 lagframes on init, 0 lagframes on update * BITE * Move # 55: 1 lagframes on init, 1 lagframes on update * WATER GUN * Move # 57: 1 lagframes on init, 1 lagframes on update * SURF * Move # 70: 1 lagframes on init, 1 lagframes on update * STRENGTH * Move # 84: 1 lagframes on init, 1 lagframes on update *THUNDERSHOCK* Move # 98: 1 lagframes on init, 1 lagframes on update *QUICK ATTACK* Move # 99: 1 lagframes on init, 1 lagframes on update * RAGE * Move #209: 2 lagframes on init, 2 lagframes on update *SPARK* Move #210: 2 lagframes on init, 1 lagframes on update * FURY CUTTER * Move #216: 2 lagframes on init, 2 lagframes on update * RETURN * Move #237: 2 lagframes on init, 2 lagframes on update *HIDDEN POWER* Move #242: 2 lagframes on init, 2 lagframes on update *CRUNCH*