TYPE EFFECTIVENESS - Mercury > Sun > Moon > Venus > Mercury - Mars > Jupiter > Saturn > Uranus > Pluto > Neptune > Mars IMPORTANT EARLY FUSIONS - Animal + Plant = Flower Wolf (1800/1400, Jupiter/Sun) - Animal + Pyro = Flame Cerebrus (2100/1800, Mars/Pluto) - Aqua + Any Kappa = Hyosube (1500/900, Neptune/Venus) - Beast + Winged Creature = Garvas (2000/1700, Jupiter/Pluto) - Dinosaur + Machine = Cyber Saurus (1800/1400, Uranus/Sun) - Elf + Dark = Dark Elf (2000/800, Mercury/Jupiter) - Female + Animal = Nekogal #2 (1900/2000, Jupiter/Pluto) - Female + Fairy = Dark Witch (1800/1700, Sun/Neptune) - Female + Plant = Queen of Autumn Leaves (1800/1500, Jupiter/Moon) - Female + Rock = Mystical Sand (2100/1700, Mercury/?) - Machine + Warrior = Cyber Soldier (1500/1700, Moon/Mars) DRAGON AND DRAGON-RELATED FUSIONS - Dragon (>1600) + Aqua = Spike Seadra (1600/1300, Pluto/Mercury) > + Aqua = Kairyu-Shin (1800/1500, Neptune/Mars) ~ + Spellcaster = Kaminari Attack (1900/1400, Pluto/Venus) * + Dragon = Twin-Headed Thunder Dragon (2800/2100, Pluto/Moon) ~ + Thunder = Twin-Headed Thunder Dragon ~ + Zombie = Curse of Dragon (2000/1500, Saturn/Pluto) * + Thunder = Twin-Headed Thunder Dragon > + Thunder = Twin-Headed Thunder Dragon > + Zombie = Skelgon (1700/1900, Moon/Pluto) ~ + Zombie = Curse of Dragon - Dragon (>1600) + Machine = Metal Dragon (1850/1700, Mars/Moon) > + Thunder = Twin-Headed Thunder Dragon > + Zombie = Curse of Dragon > + Thunder = Twin-Headed Thunder Dragon - Dragon (>1600) + Thunder = Thunder Dragon (1600/1500, Pluto/Jupiter) > + Dragon = Twin-Headed Thunder Dragon > + Thunder = Twin-Headed Thunder Dragon - Dragon (>1600) + Zombie = Dragon Zombie (1600/0, Moon/Pluto) > + Thunder = Twin-Headed Thunder Dragon > + Zombie = Skelgon (1700/1900, Moon/Pluto) ~ + Zombie = Curse of Dragon - Dragon (Any) + Plant = B. Dragon Jungle King (2100/1800, Jupiter/Neptune) > + Thunder = Twin-Headed Thunder Dragon - Dragon (Any) + Rock = Stone D. (2000/2300, Uranus/Mars) > + Thunder = Twin-Headed Thunder Dragon - Dragon (Any) + Time Wizard = Thousand Dragon (2400/2000, Mars/Mercury) > + Thunder = Twin-Headed Thunder Dragon NEW GAME - Select "A" as your name and advance - Hold Square and mash X to advance text fastest - Mash through first cutscene, head right one and down one to Card Shop > While screen is faded to black, can input directions - Check your deck (press select twice) for a minimum of the following: > One Dragon > One Thunder > Raigeki > One of the following equips ~ Beast Fangs ~ Invigoration ~ Dragon Treasure ~ Dark Energy ~ Horn of Light - Exit Card Shop, head up one and left one to the Palace - Decline Duel with Simon, then agree to go to your room > Both options are not default; mash with down arrow - Mash through cutscenes, then duel Heishin - Heishin: > Just lose. Lose a horrible death. Kill yourself. It's not worth it. - Mash with down arrow to shatter the puzzle WORLD TOURNAMENT - Save immediately. Duel Rex - Rex: > A/S POW can give Dragons, Thunders and Mountain > BCD POW can very rarely give Beast Fangs > Clown Zombie (1350 Attack) is a threat - After defeating Rex, save immediately and go to the Title Screen FARM 1 - Farm duels against Rex > Read above to learn about Rex - One goal of Farm 1 is to remove all the Fiend/Bug cards; edit deck constantly - Grind to 110 Star Chips - Go to Passwords when done and put in the following: > 22702055 (Umi) > 76704943 (Yamatano Dragon Scroll) > 75356564 (Petit Dragon) - Once grind is done, to back to the Campaign and continue WORLD TOURNAMENT - Save immediately. Duel Weevil - Weevil: > Aim for S/A POW > Jirai Gumo (2200 Attack) is a threat > Flame Cerebrus in Mars or Cyber Soldier in Mars (in defense) are good - Save immediately. Duel Mai - Mai: > A/S POW can give Dragons or a Thunder > BCD POW can give Invisible Wire > Dark Elf (2000 Attack) is a threat > Flame Cerebrus and Mystical Sand are good - Save immediately. Duel Bandit Keith - Bandit Keith: > Aim for BCD POW > Zoa (2600 Attack) is a threat > Aim for 2000+ cards - Can skip save. Duel Shadi - Shadi: > Aim for BCD POW > Psychic Kappa is a... threat... - Save immediately. Duel Bakura - Bakura: > Aim for BCD POW > Labyrinth Wall (3000 Defense) is an issue > Play THTD in Moon and Mystical Sand in Saturn - Save immediately. Duel Pegasus - Pegasus: > Aim for BCD POW > Meteor B. Dragon (3500 Attack) is biggest threat > Also has Bickuribox and Meteor Dragon > A Venus (female symbol) in Defense is an Illusionist Faceless Mage (2200 Defense) > Play things in Moon - Save immediately. Duel Isis - Isis: > Aim for BCD POW > Black Skull Dragon (3200 Attack) is an issue > Everything put in Defense mode will have 2100 Defense or less > Play everything in Pluto. Avoid Mars. - Save immediately. Duel Kaiba - Kaiba: > Aim for BCD POW > Blue Eyes White Dragon (3000 Attack) is a threat > Mercury is good - Mash through cutscenes and return to original map PRE-FARM 2 - Go left once to the King's Valley - Mash then select the second option, then select the third option - Once back on map, go right twice to Metropolis - Go to the Old Dueling Grounds (left once) and talk to Jono - Mash until he asks to duel, then decline - Exit and re-enter the Hidden Dueling Grounds to save - Exit again and go to the Palace (left once) and fight Mage Soldier - Mage Soldier: > Aim for BCD POW > Jirai Gumo (2200 Attack) is an issue > 1800+ in Mars/Pluto is usually enough - Go back to the Hidden Dueling Grounds (right one), save and head back to the Title Screen for Farm 2 FARM 2 - Farm duels against Isis > Aim for BCD POW ~ 27 or less cards, 5 fusions/magics/equips > Plutos for days against her - Farm until you have 2-3 total Equips, then buy what you can afford from the following: > 09430387 (25 chips, Lala Li Oon, Thunder) > 21817254 (30 chips, Mega Thunderball, Thunder) > 27324313 (30 chips, osc hero #2, Thunder) > 15510988 (30 chips, Kami, Thunder) > 50913601 (55 chips, Mountain) - Once done, return to the Campaign, back out to the map and head left twice to the King's Valley - After giving the map, go right five times to Metropolis go right once to the card shop - Save, back out to the map and head left twice to Mountain Shrine MOUNTAIN SHRINE - Mountain Mage: > Aim for S/A POW > This fight is easy - High Mage Atenza: > Aim for S/A POW > MBD/BSD are potential threats (BSD is in Moon?) > Utilize Pluto and Umi - Once on map, go left twice to Sea Shrine SEA SHRINE - Ocean Mage: > Aim for S/A POW > Utilize Thunders in Pluto - High Mage Secmeton: > Aim for S/A POW > Crab Turtle is a potential threat (3050 Attack) > Play one THTD in Moon incase of Labyrinth Wall (will be in up-arrow) - Once on map, go left twice (?) to Desert Shrine DESERT SHRINE - Desert Mage: > Aim for S/A POW > Utilize Moon > Mystical Sand and Stone D are powered up here - High Mage Martis: > Aim for S/A POW > Utilize Moon > Mystical Sand and Stone D are powered up here - Once on map, go to Metropolis, save at the Card Shop, then re-enter the Card Shop and go to the Dueling Ground LABYRINTH/SETO 2 - Labyrinth Mage: > Aim for S/A POW > Gate Guardian (3750 Attack) exists... > THTD and Umi are your friends - After the duel, go Left, Left, Right, Left and fight Seto 2 - Seto 2: > Aim for S/A POW > Gate Guardian again... > Utilize Pluto - Save after this, then head right once to Forest Shrine FOREST SHRINE - Forest Mage: > Aim for S/A POW > Mars/THTD are good - High Mage Anubisius > Aim for S/A POW > Perfectly Ultimate Great Moth (4000 Attack) is frightening > THTD is good - Save (right once, then up once), then head to left once to Meadow Shrine MEADOW SHRINE - Meadow Mage: > Aim for S/A POW > Millennium Shield (3000 Defense) > Make one of each (Pluto/Moon) THTD - High Mage Kepura: > Aim for S/A POW > Gate Guardian (4250 Attack because Meadow) > Utilize Pluto - Save, then go above Metropolis to the Vast Shrine FINAL 6 - Guardian Sebek: > Utilize Moon (Sun if MBD, Neptune if Skull Night) > Try not to attack if trap is set and under 3000 Attack - Guardian Neku: > Utilize Moon (Mars if MBD) > Try not to attack if trap is set and under 3000 Attack? - Heishin 2: > Has Gate Guardian and MBD... > Avoid attacking with strongest monster if trap is played > Utilize Pluto - Seto 3: > Has BEUD :'( > Don't attack if traps are up, they're all Widespread Ruins > Use your own Widespread Ruins ASAP > Utilize Pluto - Darknite: > Traps are unpredictable, YOLO them > Play THTD in Moon - Nitemare: > He has no traps at all > Pluto, for the love of god, Pluto