10 50 122 226 362 530 730 962 1226 1522 1850 2210 2602 3026 3482 3970 4490 5042 5626 6242 6890 7570 8282 9026 9802 10610 11450 12322 13226 14162 15130 16130 17162 18226 19322 20450 21610 22802 24026 25282 26570 27890 29242 30626 32042 33490 34970 36482 38026 39602 41210 42850 44522 46226 47962 49730 51530 53362 55226 57122 59050 61010 63002 > When stat exp crosses one of these thresholds, it introduces a chance to increase a raw stat by 1 > Crossing 1 stat exp threshold effectively adds (.01 * Level) to the corresponding raw stat (before truncating decimals) : As there are 63 thresholds, the difference between max/min stat exp is effectively (.63 * Level) raw stat points > Crossing 2 stat exp thresholds is equivalent to increasing a stat's DV by 1, due to the formula for computing raw stats > Each vitamin contributes 2,560 stat exp to the corresponding stat (can't be used once stat exp >= 25,600) : Since the distance between thresholds continuously grows, each successive vitamin contributes marginally less : At the point you acquire them in GSC glitchless runs, each Calcium effectively increases your special DV by ~1.3-1.4 (Note: raw stat refers to actual value; e.g. Toto's raw attack stat @ L5 w/0 stat exp is 11-13, depending on its attack DV.)