REASONS THE ABRA MANIP IS FAILING - Execution error (severe mistiming 2nd and 3rd inputs) - Execution error (bad reset synchronization) - Execution error (misjudgment of how early/late I hit continue + mistiming of 2nd and 3rd inputs) - Offset is too early/late - Routing error (window is actually not the 20-framer) - Routing error (dry battery gets different battle RNG than emulator's working battery) - Emulator error (window is actually not the 20-framer) - Emulator error (the 20-framer has a gap with fail frame(s)) - Emulator error (the fight does not always start on the same RNG frame) - Computer error (FlowTimer is inaccurate for 2nd and 3rd set of beeps) - Computer error (FlowTimer was inaccurate on emulator, so window is not 20-framer) - Step counter matters, and runs with early Tommy get different battle RNG - An unknown in-game RNG variable - Rustboro NPC is somehow loaded and is affecting battle RNG - Devon NPC can actually advance RNG despite moving, and he's affecting battle RNG - Fake cart, but somehow Abra encounter manip is working 594 1722 (29.66) 2142 (33.16) 2471 (38.66) 595 (fail) N/A 596 1722 (29.69) 2142 (33.19) 2471 (38.69) 597 1722 (29.71) 2142 (33.21) 2471 (38.71) 598 1722 (29.72) 2142 (33.22) 2471 (38.72) 599 1722 (29.74) 2142 (33.24) 2471 (38.74) FlowTimer 29.70 33.20 38.70 594 1726 2146 2475 595 (fail) N/A 596 1723 2143 2473 597 1721 2141 2471 598 1720 2140 2470 599 1718 2138 2468 Catch window is 2462-2481 (20 frames) 10.26 29.02 31.51 10.23 29.05 31.48 BREAKOUT (0) 10.21 29.04 31.53 10.24 28.98 31.52 10.22 29.03 31.51 10.24 29.03 31.53 10.22 29.03 31.53 BREAKOUT (3)