- charizard: - slash spam - x acc fissure if player uses any x item - if player uses x speed and is somehow faster than charizard, use fire spin - raticate: - on first turn - if player has no special boosts, use an x special and go to "use tbolt" - otherwise, use an x attack and go to "use body slam" - use tbolt - if player special boosts - defense boosts >= 1, go to "use body slam" - 50% chance of using x attack here - use body slam - if player defense boosts - special boosts >= 2, go to "use tbolt" - 50% chance of using x special here - clefable: - on first turn - if player spc - def boosts >= 2, use an x special and go to "use tbolt" - otherwise, use an x attack and go to "use body slam" - use tbolt - if player spc - def boosts >= 3, go to "use body slam" - 50% chance of using an x attack here - use body slam - if player def - spc boosts >= 2, go to "use tbolt" - 50% chance of using an x special here - for "use tbolt" and "use body slam", 10% chance to use psychic - nidoqueen: - on first turn - go to "use x speed" - use x speed - if player speed > enemy speed - if x speed would allow enemy to outspeed player, use an x speed and go to "use x speed" - if we can't boost anymore, go to "use tbolt" - else, use x special and go to "use tbolt" - if we're faster and we've used x accuracy, go to "use horn drill" - else, use x accuracy and go to "use x speed" - use tbolt - if player spc - def boosts >= 3 - 50% chance to go to "use earthquake", with additional 50% to use x attack - 50% chance to go to "use x speed" - use earthquake - if player def - spc boosts >= 2 - 50% chance to go to "use tbolt", with additional 50% to use x speed - 50% chance to use x speed, then go to "use x speed" - use horn drill - if player speed < enemy speed - use horn drill - else, go to "use x speed" - blastoise: - on first turn - use x acc - go to "use x speed" - use x speed - if player speed > enemy speed - if x speed would allow enemy to outspeed player, use an x speed and go to "use x speed" - if we can't boost anymore, go to "use mega kick" - else, use fissure - use mega kick - if player def boosts >= 2 - 40% chance to use an x speed, then go to "use x speed" - 40% chance to use mega kick - 5% chance to use ice beam - 5% chance to use surf - nidoking: - on first turn - go to "use x speed" - use x speed - if player speed > enemy speed - if x speed would allow enemy to outspeed player, use an x speed and go to "use x speed" - if we can't boost anymore, go to "use tbolt" - else, use x special and go to "use tbolt" - if we're faster and we've used x accuracy, go to "use horn drill" - else, use x accuracy and go to "use x speed" - use tbolt - if player spc - def boosts >= 2 - 50% chance to go to "use earthquake", with additional 50% to use x attack - 50% chance to go to "use x speed" - use earthquake - if player def - spc boosts >= 2 - 50% chance to go to "use tbolt", with additional 50% to use x speed - 50% chance to use x speed, then go to "use x speed" - use horn drill - if player speed < enemy speed - use horn drill - else, go to "use x speed"