PRE-ROUTING - Always skip Sitrus? Jynx is usually a range at +1 (41% with 31 IV neutral) (Conclusion: Probably still get it if bad Sp. Atk + good Sp. Def) - S&Q strats for cans (clear previous save?) - S&Q anywhere else? (Conclusion: Probably not, because saving is 7.5s. If anywhere, Lorelei 2 because turn 1 is the biggest threat) - Inventory management (how many inputs to use Super Repels, etc.) - Box management (where is Eevee, Growlithe, etc.) - Bag manipping with TM Case? (Conclusion: It works and is faster, but there isn't a single spinner that requires it) - Trainer guide? - Can checking order DAY 1 - Get off bike after Alicia to make run-into-bike easier DAY 2 - Also get off bike after Rock Tunnel Hiker to make run-into-bike easier - S&Q without previous save is 16s (maybe not worth it for cans) - Skip Leaf Stone if no early Exeggcute? And go back to Safari if you really need it later? - Silph Co. stairs are faster on emu (probably on console too) - When box editing, hold Start to jump to "BOX1" (instead of going up several times to drag Pokemon to party) - The walker after Bond Bridge is a safe pass from above because she would block you if she turned to face up - Getting statused on Three Island is really bad. Take more measures to avoid it: > Run from Gloom > TW Hypno first unless high Sp. Atk - Probably do Lorelei at +1 unless bad Sp. Atk or turn 1 Hail: > IB: Thunder, SW, Thunder, Thunder (range), SW > Safeguard: Thunder, SW, Thunder, DP+DP, SW -----> debatable because Jynx can waste time with Lovely Kiss > Hail: X Spec, SW x2, Thunder x2, SW - Bonk-dismount before run-into-bike manip on first Six Island Hiker AND Five Island Rocket DAY 3 - Why X Special on Viridian Rival? Consider cheaper/faster strats - Favor buying Full Restores before Round 1, then skipping Round 2 shop DAY 4 - Teach Thunder for Viridian Rival if poke/ball count is high? Always OHKO Growlithe, range on Zam - Can skip Calcium if you buy 3 fewer Ultra Balls (10) and buy 1/11/25/7/2/2 in Celadon DAY 5 - Consider early Thunder (teach over T-Wave with good pokes/balls, or over Shock Wave with bad Sp. Atk): http://pastebin.com/3Px99ENd - If not skipping T-Wave, don't use it on Hypno if you hit it to the 62/78% HP - If some of the following are true, consider E4R1 mart skip (with the idea of getting a good E4R1 and Sevii and also skipping R2) > Very high on healing items entering Round 1 > Good Zapdos > Need to make up time DAY 6 - Sitrus skip can allow low HP manip for Agatha (makes Toxic less likely, although effect is likely small) - Alternate Champ 1 strat (probably not worth it): http://pastebin.com/EQbXjD7X - Equip Lum Berry for E4R1? Possible uses: > Lorelei freeze (worth) > Lapras Confuse Ray (worth) > Jynx Lovely Kiss (worth; probably allows situational +1 strat) > Gengar Toxic (not worth) > Arcanine burn (depends on HP) > Hypno Swagger (not worth) > Admin 1 poison (depends on HP and FR count) > Vileplume Stun Spore (depends on HP and FR count) > Admin 2 poison (depends on HP and FR count) > Scientist paralysis (depends on HP and FR count) > Lorelei freeze (worth) > Jynx Lovely Kiss if Thunder miss (worth) > Gengar Confuse Ray/Hypnosis (worth) > Agatha poison if Thunder miss (depends on HP and FR count) > Lance freeze (worth) > Venusaur poison (depends on HP/DEF IVs) - Bag manip on Slowpoke Youngster is not worth it - Lance 2: If you get Dragon Rage turn 1 with bad Sp. Atk, set up X Acc on Gyarados instead of X Spec (and then Thunder Aero) DAY 7 - Early Thunder is especially useful if the exp. allows you to skip Agility on Viridian Rival - Early Thunder allows VR Growlithe to be used for bug exp. (avoids Rock Blast/Fury Attack risk/time loss) > If Growlithe lands Take Down, it can improve/guarantee the SW range (no YOLO Thunder needed) DAY 8 - With great Attack and proper HP for Silph Rival, buy 1 fewer X Attack, 2 fewer Guard Specs. and 1 more Leaf Stone > Skipping the Guard Spec. adds a Gyarados range on Silph Rival (47% with x/x/31 IV) > You have to buy one fewer item on Three Island ($10 short) DAY 9 - X Acc instead of X Special on Champ 1 if Gyarados is a range DAY 10 - Play for Max Ether skip (8s maximum save) with god Sp. Atk and high HP exiting Rock Tunnel (can MP/Bite some things) - Go back to forest for second bug if poke count is low and you can still reach goal time DAY 11 - If you have a spare Max Repel, use it on Warehouse Escape Rope menu, then bike back to Five Island (saves 2.2s) > Revised catch strats, especially in Mansion, should allow this more often than not DAY 12 - Revised late-game catch baselines (9 Safari, 5 Mansion, 5 Three Island) DAY 13 - Set up to +2 on Lorelei 2 if Dewgong is guaranteed with SW (need x/17/a at L60) - If Blastoise is just outside of Torrent for Blaine, consider using Zapdos for Growlithe and Ponyta (latter only with high Sp. Atk), then switching in Blastoise. Loses 3-4 seconds on full Torrent strats, but faster than non-Torrent, plus gives ~3000 exp for Zapdos EXPERIENCE MARKS - Start here