pokemon prism new any% lance route Follow cyndaquil/marill route up to laurel, skipping gold tokens, and try to skip spurge mart (risk no x acc on marill route i guess) cyndaquil is slightly faster, unfortunately some glitch menus differ depending on choice of main cyndaquil and marill are very close. cyndaquil is slightly faster before laurel, marill is slightly faster after. I think the cyndaquil route is slightly safer though, marill has a ~45% chance to miss rollout on rinji without x acc. Go to the building in the north and get a fossil case go to the pokemon center, deposit the fossil case (deposit marill and larvitar on typhlosion route) get another fossil case withdraw the other fossil case bike to the mart open key item pack swap the 2nd and 1st fossil cases sell 255 energy root buy 99 pokeballs 2 times buy pokeballs up to 205 total (2 plus 1 for each used on marill) buy 1 great ball (buy 11 super potion if cyndaquil) sell 31 pokeballs from the 2 stacks bike back to the center go to pc and deposit fossil case close pc, swap ferryticket to slot 4 in balls open pc, deposit bike from ball pocket deposit ferry ticket from balls pocket (below cancel) deposit 1 masterball deposit bike from balls pocket close pc, swap great ball to slot 2 open pc, deposit ferry ticket (below cancel) SAVE IF NOT CONFIDENT< CRASHING THE GAME IS VERY EASY HERE YOU MUST BE DOING A SWAP WHEN SCROLLING PAST ITEM 00 swap to key items, select energy root, then scroll down and press b when you reach a masterball x[]5 stack Go to the deposit menu and deposit the following (azumarill route) 13 master ball 21 full restore (same slot) 49 max elixir 43 x attack (skippable, but probably slower to skip) 32 max repel 192 rare candy 250 safety goggles (maybe get x speed (52) or carbos (29) with bad speed, consider mysticwater (95), though safety goggles are helpful for most daichi fights) Or go to the deposit menu and deposit the following (typhlosion route) 14 master ball 21 max potion (same slot) 53 max elixir 43 x special 32 max repel 192 rare candy 250 safety goggles (can get charcoal (138) to fix some ranges with mid-low special, but this requires goggle-less daichi) go to the withdraw menu and withdraw all these items except the masterballs (only withdraw 1 safety goggles) open bag, switch to item pocket, repel, use the candies, moveset for azumarill is aqua jet, dizzy punch, hydro pump, play rough (hydro pump only needed with good special, play rough potentially skippable too) moveset for typhlosion is flamethrower, reversal, cut, wild charge equip safety goggles switch to balls pocket select ferryticket, scroll down to the second lone masterball press b, then select the masterball and keep scrolling down to the input counters swap the masterball with the item0 below the 2nd input counter press a, then b (2 masterball stacks should appear) merge the masterball stack with the above masterball stack select the masterball stack, press start, then merge it with the other stack merge the masterballs with the below stack select something, scroll down to repeat balls swap with rare candy 4 slots below go through the forest to torrenia aqua jet/flamethrower all get pp up and rare candy select great ball (slot 2) swap with bike register bike, swap bottom bike with top switch to key items, select top item scroll down until you see a pair of masterball stacks swap the bottom masterball with the top one scroll up to bike, get on bike bike to west route and back, get the pp up again register bike swap yellow flute down 2 merge bikes switch to balls pocket register bike, merge bike x27 train to botan bike to jaeru bike to league deposit cyndaquil/marill and larvitar fight e4 (azumarill) yuki: aj, dp x4 sora: x attack+dp, dp, aj(gliscor), dp, dp daichi: aj, aj, dp(flygon), aj+aj, aj+aj full restore+max elixir mura: dp, dp, hp+aj(weezing), pr(leafeon), dp, dp (aj+aj weezing with bad special) lance: x attack+dp, pr(gyarados), dp, dp, aj(charizard), dp (maybe x spec mura to ohko weezing, fearow does nothing) (x speed might be nice for lance with bad speed; salamence, flygon and garchomp can all outspeed) (could use carbos/calcium instead, requires further timing) fight e4 (typhlosion) yuki: ft x5 sora: wc, ft x5 max potion+max elixir daichi: x spec+ft, rev+ft(donphan), ft, ft, rev+ft(steelix) want to leave daichi in blaze mura: ft, rev(65%), ft, rev(35%), ft, ft lance: x spec, ft x6 hurray!!!! may be worth using less candies, only 7 fights, 2 of which are completely trivial, and the other 5 are certainly beatable at lower levels. would need to time how much no exp bar saves. roughly 1 second per poke, so 30 seconds total not counting level ups, ~lv78 would break even with identical fights, 2-3 candies more for each extra turn. Probably not, but worth a go at 70ish? It is possible to swap item0 if certain conditions are met, but I have been unable to figure out these conditions. It would save over a minute to set the botan trainer flag by swapping item0, rather than using the gold token strat. In any% testing, these conditions seem to be met when fighting yuki In the glitchless route, these conditions are met fighting the pink power ranger in firelight this is the fight after losing rhydon, relevant? probably not, don't need to deposit in the any% route doesn't seem to be trainer count, fighting a different trainer instead of yuki doesn't work. whatever the trigger is happens at the start of the fight. The item description seems to be my player name, without the first character (dam). Item FE has the full player name as a description (Adam). On a file where I named myself A, the descriptions read () and (A) respectively old working 2 fossil case underflow: get 2 fossil case open key item pack swap the 2nd and 1st fossil cases sell 255 energy root buy 99 pokeballs 2 times buy 1 pokeball if used all of them before buy 7 great balls sell 31 pokeballs for the top 2 stacks bike back to the center go to pc and deposit bicycle swap ferry ticket to slot 4 deposit ferryticket 3 times deposit fossil case from key item pocket withdraw 3 ferry ticket open bag, swap 2nd and 3rd ferrytickets deposit rijon pass swap ferry tickets deposit ferry tickey preserves bike register, key item in slot 1, but no ball underflow yet. 2 fossil case underflow: get 2 fossil case open key item pack swap the 1st and 2nd fossil cases swap the energy root with the 1st fossil case fossil case with the blk apricorn sell 99 energy root twice buy 99 pokeballs 2 times buy 1 pokeball if used all of them before? buy 7 great balls (can get away with 1 maybe?) sell 31 pokeballs for the top 2 stacks bike back to the center go to pc and deposit bicycle deposit ferryticket from balls pocket deposit fossil case from key item pocket withdraw bike deposit ferry ticket (this kills the register) withdraw 2 ferry ticket open bag, swap 1st and 2nd ferrytickets deposit 1st rijon pass deposit bike this deletes the bike register, but I'm sure i can find a work around for that (keep a bike in pc works, but is kinda slow) 4 fossil case underflow: get 4 fossil case open key item pack swap the 3rg and 4th fossil cases swap the energy root with the second fossil case swap the top fossil case with the blk apricorn swap the blk apricorn with the top fossil case sell 99 energy root twice buy 99 pokeballs 3 times buy 1 pokeball if used all of them before? buy 7 great balls (can get away with 1 maybe?) sell 31 pokeballs for the top 2 stacks bike back to the center go to pc and deposit bicycle deposit ferryticket from balls pocket deposit fossil case from key item pocket deposit ferryticket deposit fossil case withdraw 2 ferrytickets deposit bicycle open bag, swap 1st and 2nd ferrytickets (nothing will happen) deposit 1st ferryticket alternative ball underflow methods (slower, but want to keep somewhere) slow way: swap timerball stack with bicycle swap up 3 other items swap timer ball to be second to last this gives you 249 items in the ball slot, and a swappable item in slot 1 faster way: swap timerball with item0 2 below the cancels this gives 255 items, and a swappable item stack in slot 6 doesn't work, cursor resets to slot 1 slightly slower but actually works way: swap timerball with item0 3 below the cancels swap another (non-key) item with item0 above that deposit the non-timer ball item this gives 254 items, and a timerball in slot 6