(Not updated with Hyper Beam strats) NOTE: Earthquake can also be skipped in rare cases, such as HP Fire/Water/Electric Espeon + HP Bug/Ghost Gatr ESPEON (40.0% runnable) Fighting ~61+ (depends on Attack) Flying -- Poison -- Ground -- (consider 65+ with bad Speed) Rock -- Bug ~35+ (depends on Attack) Ghost -- Steel -- Fire 30+ Water ~55+ Grass 33+ Electric 33+ Psychic -- (consider 69+ if won't reach L43) Ice 30+ Dragon ~56+ (depends on Attack) Dark 46+ FERALIGATR (36.7% runnable) Fighting 40+ Flying 42+ Poison 42+ Ground ~55+ (over Bite; depends on Gatr Attack and Espeon Speed) Rock 63+ (over Bite; depends on Attack and Espeon HP) Bug 30+ Ghost 65+ (over Bite) Steel -- Fire 59+ (depends on Attack/Sp. Atk) Water 66+ (over Bite; consider 52+ if bad Sp. Atk/level for Claydol) Grass 65+ (over Bite) Electric 55+ (over Bite; depends on Sp. Atk) Psychic -- Ice 49+ (depends on Sp. Atk) Dragon -- Dark -- OVERALL: 62.0% to get a runnable Hidden Power