== Game Theory Resources == Introductory online video course on Game Theory https://www.youtube.com/playlist?list=PLKI1h_nAkaQoDzI4xDIXzx6U2ergFmedo Theoretical analysis of Game Theory with solutions and approximations to finding nash equilibria, as well as discussion on Recursive and Stochastic games https://www.math.ucla.edu/~tom/Game_Theory/mat.pdf Recursive Game: Game which certain combinations of pure strategies involve playing another Game Stochastic Game: Game which certain combinations of pure strategies involve playing any one of multiple Games (or direct payoffs) with the played Game determined by chance == Game Theory and Pokémon == Some misc smogon threads relating to theoretical Pokémon https://www.smogon.com/forums/threads/applying-game-theory-to-pokemon-tl-dr.21646/ https://www.smogon.com/forums/threads/pokemon-battling-a-lesson-in-game-theory.3492697/ https://www.smogon.com/forums/threads/applying-minimax-theorem-to-battling-part-1.27883/ Blog posts on the math behind Competitive Pokémon: https://niklasriewald.com/2018/06/23/the-math-behind-competitive-pokemon-part-1-bellman-equations/ https://niklasriewald.com/2018/06/24/the-math-behind-competitive-pokemon-part-2-value-function-approximation/ https://niklasriewald.com/2018/06/24/the-math-behind-competitive-pokemon-part-3-nash-equilibria/ https://niklasriewald.com/2018/12/20/the-math-behind-competitive-pokemon-part-4-bayes-theorem/ Bulbagarden blogs on applying Game Theory to Pokémon https://bulbanews.bulbagarden.net/wiki/Crunching_the_numbers:_Game_theory https://bulbanews.bulbagarden.net/wiki/Crunching_the_numbers:_Mixed_strategies Response to the first Bulbagarden blog (..._Game_theory) http://blogs.cornell.edu/info2040/2016/09/07/pokemon-game-theory/ == AI Resources (note: looking for these was done pretty lazily and I didn't really look at these too much, YMMV) == Pokemon Showdown Minimax AI: https://github.com/rameshvarun/showdownbot Technical Machine: A Pokemon bot: https://www.smogon.com/forums/threads/technical-machine-a-pokemon-bot.3455783/ http://doublewise.net/pokemon/ https://bitbucket.org/davidstone/technical-machine/src/default/ Pokemon Showdown AI Bot https://www.smogon.com/forums/threads/pokemon-showdown-ai-bot.3547689/ https://github.com/vasumv/pokemon_ai Paper: Optimal Battle Strategy in Pokemon using Reinforcement Learning https://web.stanford.edu/class/aa228/reports/2018/final151.pdf Not sure what this is: https://github.com/pokeml/pokemon-agents/ - "A collection Pokémon battle agents" https://github.com/pokeml/pokemon-env - "A NodeJS environment for developing Pokémon battle agents" Is it possible to develop an AI that can play competitive pokemon well?: https://www.reddit.com/r/stunfisk/comments/bhdjsa/is_it_possible_to_develop_an_ai_that_can_play/ Pokemon Showdown - AI/Bot Client Platform https://github.com/dramamine/leftovers-again The Game Theory of Pokemon: AI implementing Nash Equilibrium (holy fuck I need the rest of this paper) https://smashboards.com/attachments/game-theory-latex-pdf.90707/ Gotta Code'em all! Machine Learning in Pokemon. https://realworldcoding.io/machine-learning-in-pokemon-db32dcd96f33 (link dead, mirror: http://archive.is/DcJSw) == Articles/posts/blogs related to the game design aspect of Pokémon == Pokemon's single-player battles are aging poorly https://www.destructoid.com/pokemon-s-single-player-battles-are-aging-poorly-531898.phtml Overstuffed: Back to the daily grind https://www.destructoid.com/overstuffed-back-to-the-daily-grind-473237.phtml Articles by Sirlin on Yomi (game) http://www.sirlin.net/articles/designing-yomi http://www.sirlin.net/articles/game-balance-and-yomi Pokémon, I love you but you're a terrible game. (Has good points against "output random apologists") https://www.reddit.com/r/TruePokemon/comments/5wysq3/pok%C3%A9mon_i_love_you_but_youre_a_terrible_game/ A response to a reddit post titled "An idea I have to fix the RNG of Pokemon stats without sacrificing the rewarding feeling of hard work" https://www.reddit.com/r/TruePokemon/comments/4e89ac/an_idea_i_have_to_fix_the_rng_of_pokemon_stats/d1ypx35/ RANDOMNESS AND GAME DESIGN http://keithburgun.net/randomness-and-game-design/ Richard Garfield - "Luck in Games" talk at ITU Copenhagen https://www.youtube.com/watch?v=av5Hf7uOu-o