Just guessing for now. I. Bad AI (81) - Randomly choose a move, including useless moves. II. Type 1 smart AI (83) - If using an attacking move, choose the move and target that yields the most damage. - Use Agility if slower than the would-be target. - Always use Fake Out on turn 1. - Pokemon with the same priority come out in the order listed. TO ADD: Helping Hand, Sonicboom, Sweet Scent, others III. Type 2 smart AI (84) - If an enemy is in kill range, go for the kill. - If using an attacking move, choose the move and target that yields the most damage. - Dismiss useless moves. - Pokemon with the same priority come out in a random order to start the battle. TO ADD: Much more IV. Miror B. 1 AI (85) - Use Rain Dance unless already raining. - Use Leech Seed on turn 1. - If using an attacking move, randomly choose a move and target. - Dismiss useless moves. V. Dakim AI (86) - If an enemy is in kill range, go for the kill. - If using an attacking move, choose the move and target that yields the most damage. - If Earthquake is chosen, have the other Pokemon use Protect if it didn't Protect last turn. - Discourage Protect on consecutive turns. - Never choose Earthquake if it can kill an ally. - DAKIM 2 ONLY: Occasionally use a Hyper Potion when at low HP, maximum 1 per battle. (For some reason, he has AI 86 for both battles despite not having a Hyper Potion for the first one.) - Dismiss useless moves. VI. Venus AI (87) - If an enemy is in kill range, go for the kill. - If using an attacking move, choose the move and target that yields the most damage. - If using a non-attacking move (e.g., Attract), target the Pokemon that would take the most damage if an attacking move was chosen. - Use Attract if the would-be target is the opposite gender. - Discourage status moves, stat-lowering moves or Curse. - Never choose Earthquake if it can kill an ally. - VENUS 2 ONLY: Occasionally use a Hyper Potion when at low HP, maximum 1 per battle. (For some reason, she has AI 87 for both battles despite not having a Hyper Potion for the first one.) - Dismiss useless moves. VII. Ein AI (88) - If an enemy is in kill range, go for the kill. - If using an attacking move, choose based on a priority system that considers the moves' type effectiveness and how much damage they do. - If using a non-attacking move (e.g., Toxic), target the Pokemon that would take the most damage if an attacking move was chosen. - Use Rain Dance unless already raining. - Favor status moves. - Occasionally use Protect. - EIN 2 ONLY: Occasionally use a Hyper Potion when at low HP, maximum 1 per battle. (For some reason, he has AI 88 for both battles despite not having a Hyper Potion for the first one.) - Dismiss useless moves. VIII. Gonzap AI (89) - If an enemy is in kill range, go for the kill. - Choose the move and target that yields the most damage. - Never choose Earthquake if it can kill an ally. - Dismiss useless moves. IX. Nascour AI (90) - If an enemy is in kill range, go for the kill. - If using an attacking move, choose the move and target that yields the most damage. - If using a non-attacking move (e.g., Attract), target the Pokemon that would take the most damage if an attacking move was chosen. - Use Attract if the would-be target is the opposite gender. - Favor status moves. - Occasionally use a Hyper Potion when at low HP, maximum 1 per battle. - Occasionally use an X Special on all Pokemon with a Sp. Atk stage of 0 or less, maximum 2 per battle. If only 1 X Special remains and there are 2 possible Pokemon, use on the faster Pokemon. - Dismiss useless moves. X. Evice AI (91) - If an enemy is in kill range, go for the kill. - If using an attacking move, choose the move and target that yields the most damage. - Occasionally use stat-increasing moves. - Never choose Earthquake if it can kill an ally. - Occasionally use a Full Restore when at low HP, maximum 2 per battle. - Occasionally use an X Attack on all Pokemon with an Attack stage of 0 or less, maximum 2 per battle. If only 1 X Attack remains and there are 2 possible Pokemon, use on the faster Pokemon. - Dismiss useless moves. TO ADD: Baton Passing to Tyranitar XI. Miror B 2 AI (245) - If an enemy is in kill range, go for the kill. - Use Rain Dance unless already raining. - If using an attacking move, choose the move and target that yields the most damage. - If using a non-attacking move (e.g., Leech Seed), target the Pokemon that would take the most damage if an attacking move was chosen. - Occasionally use a Hyper Potion when at low HP, maximum 1 per battle. - Dismiss useless moves. XII. Geats AI (260) - Use Focus Energy. TO ADD: Attacking move AI, Pokemon order