last update: mid 2026 do this: https://pastebin.com/wzcaJj3L union cave no encounter: https://pastebin.com/fGi9dxe8 Offensive ranges: https://imgur.com/a/ssSkpFd UPDATES: if early XP, heal to 9+ after spearow finish first slowpoke well zubat with scratch if you scratch ekans (you should wg ekans if lvl 14, happens if 15 xp) always finish with rage over WG if heal before jolteon can do it before vapeoreon fight this route has 2 strengths left at joyce heal: best place to use up -Radio Tower/rocket 4 (bite, strength, bite, bite): DO Strength x2, Bite x2 -Underground/rocket 5 : (IP, Strength): DO Strength, Strength Name Gyarados A always surf all electrodes (even if shiny) If down a Surf in E4 (mistake, protect) : Surf+Return Umbreon (rly good range) if protect on brock: IP his last mon (either onix or rhyhorn) OFFENSIVE RANGES: (pics linked at the top) Albert Rat: 1: guaranteed scratch 2: guaranteed rage Vulpix: 3: rage 2nd rat 12: rage 1st Zubat 4: Scratch Koffing 13: Rage Scyther 5: WG 6: Scratch (only possible to get here if 4 rage stacks and crit or 2 rage stacks entering scyther) Snubbull 7: Highroll HB Gengar 8: WG 2nd Haunter 9: WG Umbreon 10: Scratch (HB 2nd growlithe if saved 1 HB) Noctowl 11: Scratch (if saved do HB+Surf on hitmonchan to play around getting burned) SP Well 1st Rocket 2nd Rat 12: Rage DEFENSIVE RANGES: gengar: 20-24 Espeon: 12-15 Noctowl 5-7 Bruno Hitmontop 12-15 +10s hitmonchan: 20-24 (+3 HP on lvl up goal is 86 hp at 51) +7s Hitmonlee 24-37 +7s +9s (just guessed these, didnt bother) Onix 18-22 / 22 +6.5s +9s Karen 17-21 (+4) Lance hyper 39-47 39: 2,56% 40: 12,82% 41: 12,82% 42: 15,38% 43: 12,82% 44: 15,38% 45: 12,82% 46: 12,82% 47: 2,56% Flail: 14 or 26 (depends on dmg u do, so return or strength) (+3 before aero) Aero hyper 37-44 Exe:178-210 Flamethrower: 51-60 STRATS I LIKE: 1: force ralph as in fight him even on 0 xp and play for cave xp (65% out of encounters are killable, sandshrew kinda cringe rattata rly good, zubat lvl 5 good, 7 mid) Upside: increased odds for good topend (0 extra encounter chance high because you buff cave encounters) Good HP odds increased Downside: hitting Daniel on 12 is gg at risk of not getting a good encounter all the way and being forced to camp increased odds of supersonic troll (also thinking about skipping caterpie 3/4 xp because of preferring to delay for less fight turns, not sure) 2: Bruno Stall Stall 1 turn on Bruno to get below 89/179 HP on Umbreon, but high enough so that you can yolo lance after the roughly 37 38 dmg Upside: saves 16s - stall time(see def ranges) Downside: Lance winrate (strat is buffed heavily if you cant tank full restore troll anyways) troll% :can get crit on stall unless its sandstorm, karen can click confuse ray Also: try and increase 3 x speed % by preferring to heal on 2nd rat vs before slowpoke well and also going for 2 Awakenings and 3 speeds on bad to mid paces if need be 3.1: Morty X Speed on Gengar over Haunter not sure why it was standard to setup on haunter ( less hypnosis odds because nightshade vs mean look ?), but rly pref gengar setup a lot because of how valuable it is to keep HP on Chuck Splits 3.2: if curse on gastly: consider bite+wg+swap and sac+x speed -downside: - take 19 dmg -upside: - gengar shadow ball always kills sac - if haunter uses hypnosis on sac its pretty bad or horror if it starts missing - if you plan to sac on gengar, and get hypno hit after biting it, you get guaranteed night shade so you an swap and then use awakening while haunter finishes the sac 4: LID fast check ( on the slower newer LID, should be simple enough to look for own visual cue) Visual cue for how options are supposed to look: https://imgur.com/a/e3WYHh3 5: on rage fight in slowpoke well: if you rly dont want to take 10 dmg for healing purposes and you get TW hit turn 1 : Scratch turn 2 6: On snubbull also WG if Scary Face turn 1 and no hb highroll 7: did some rough testing via Frame stepping and it looks like changing moves is a 4 frame timeloss, so always rage over wg and scratch over wg if used 3 or more times