Pokemon X Any% - FAQ This is a speedrun by the way Q: What are you playing on, is it an emulator? A: Nintendo 3DSXL (Old). Q: What's your PB? A: 3:40:38 Q: What's your Goal? A: 3:39/3:38 Q: Are there glitches in this game? A: Not any that are useful in a speedrun. This is a glitchless speedrun by default. Q: Why do you choose the girl? A: The gender of your rival affects the natures of their pokemon. For our purposes, making our rival Calem gives us an advantage (Mainly, Coumarine Calem has a Brave Meowstic, and Speed greatly matters. Serena has Lax.) Q: What is the route? A: This route has a lot of main swaps. The mains are: Chespin, Quacklin' (In game trade Farfetch'd), Hawlucha, and Lucario. The route is like this because Quacklin gets access to Swords Dance and good attacks in Aerial Ace and Knock Off early on, Hawlucha is the most viable pokemon to deal with Grant to Ramos, where the level scales very high for how few mandatory trainers there are. Then Lucario is just the best pokemon available. Q: What else do you use/catch? A: I catch a Bunnelby to trade for Quacklin'. You have to take a Kanto starter. It doesn't matter which one you take. Lapras is received for Surf, Rock Smash, Strength, and to bait Lysandre 1 and 2 into choosing Outrage, letting you set up on Gyarados. Q: Why did you just die there? A: You do two deathwarps in the run. A deathwarp is an intentional wipe that teleports you to a favorable spawn, which is whatever Pokemon Center you last visited. The Ambrette deathwarp teleports you from Glittering Cave to Ambrette, saving a lot of time over backtracking and taking encounters. The Cyllage deathwarp (to Geosenge) skips a Grunt fight and cutscene. Q: Are there RNG Manipulations in this run? A: No, there are no manips. Gen VI and onwards, the RNG manips are not feasible without the use of mods. Q: What are your stats? A: Lucario is fixed stats. It is Hasty nature 6/25/16/25/19/31. Chespin is all random. Quacklin has a fixed Jolly nature and 31 Speed IV, but the rest is random. Hawlucha is all random. Q: New route? No Lucky Egg? A: Yes, we used to get the Lucky Egg on this route. Headbob routed it out in Feb 2025 and I'm using that route now. Lucky Egg required a bunch of friendship on Hawlucha. We got a lot of friendship boosting items (Sweet Hearts, X Attack/Defends, Vitamins, Soothe Bell), caught Hawlucha in Luxury Balls, and got trolled by not having enough friendship for Lucky Egg. Now the Lucario section uses Black Belt and Lucarionite to compensate for less EXP, but one of the great benefits to this route is that we can catch Hawlucha in a Dusk Ball; the catch odds are 55% yoloball, 85% weakened (up from 20%/33% respectively). Q: Why are you playing on that time/date? A: I play with time set to night, minutes to XX:06 for the wind cycles in Badlands (wind is a bad thing, it's like moving through mud). When the console time is xx:3x and xx:5x, there is no wind. When it's xx:4x and xx:0x, there is wind. Ideally it's not there when entering and exiting badlands. Q: How likely is finding the wild pokes you need? A: Bunnelby is 20%, 100% chance to catch. Hawlucha is also 20%. You have two Dusk Balls to catch it. Q: Where can you save time? A: Mostly midgame, from Power Plant to Olympia has many mistakes and a Clemont death. Also there has been 4 reroutes that are each significant timesave since my v1 PB, so those will all help, probably adding up to about a minute or so of timesave purely route-wise.