TIMINGS no teach surf -12.5 box heal + deposit +14.5 no slaves in e4 -7 no surf for gardevoir +2 no surf for 1st dusc +2 hydro for 2nd dusc -5 no surf for glalie +2 full hp for e4 -2 risky champ ????? ESTIMATED TIME SAVE: 6 seconds minus champ complications OTHER FACTORS: missing hydro to run out of PP, not running out of IB PP, not having slaves for revive ROUTE - first round of hydros: whiscash and gardevoir (also seaking with bad sp. atk) - second round of hydros: dusclops, dusclops, cradily (maybe sharpedo with bad sp. atk) - can afford 1 hydro pump miss - if terrible phoebe, teach surf midway through e4 - glacia: set up to +2 on glalie. if light screen, need to stall 2 turns, so can wf+heal+wf OR go for +4 LS ranges with +sp. atk - champ: want to x spec + hydro cradily unless +sp. atk (giga drain does ~55). other options: > x spec x2 (+8 seconds) > go for waterfall range (71% with 31 iv neutral; guaranteed with 16 iv +sp. atk) ROUTE (high IV +sp. atk) - first round of hydros: whiscash (but can WF and set up on sealeo) - second round of hydros: second dusclops (can also skip x spec on champ and hydro cradily and metagross) - gardevoir and first dusclops are either extremely favorable or guaranteed ROUTE (low IV -sp. atk) - first round of hydros: whiscash, seaking, gardevoir (also milotic if bad SW roll) - second round of hydros: sharpedo, dusclops, dusclops (can also x spec once on champ and hydro cradily and metagross) - x spec phoebe OR twice on champ (or both and do glacia at +2) ----- TIMINGS: - Hyper Potion: 4.5s if in menu ----- any point to delaying surf with med/high neutral? - can hydro whiscash, but then almost certainly teaching surf later and thus losing inputs so many factors... - number of heal powders (if 0-1, then don't want to set up on either sealeo) - speed (if bad, then glacia is less of a concern) ----- Drake at 136/168 HP RT 35/50 (70%) Protect 11/50 (22%) DC 4/50 (8%) Drake at 70/168 HP RT 39/50 (78%) Protect 5/50 (10%) DC 6/50 (12%) Champ at 140/172 HP AA 13/50 (26%) Spikes 20/50 (40%) Toxic 17/50 (34%) Champ at 74/172 HP AA 31/50 (62%) Spikes 18/50 (36%) Toxic 1/50 (2%)