---------------------------------------- PROPOSED CHANGES ---------------------------------------- 1. Remove "every area is a dungeon" rule 2. Limit # of heals to 10 (any type of HP or PP heal counts and is allowed; this includes centers, heals inside dungeons, PP restoring items, PP Ups, HP restoring items, and healing moves. PP Maxes count as 3 heals to avoid being too broken) 3. Unban Flamethrower, Thunderbolt, Full Restore, PP Max, and many healing moves 4. Allow unlimited use of Viridian and Pewter Marts (they sell Potion/Antidote/Paralyz Heal/Awakening/Burn Heal) ---------------------------------------- Skill IronMON problems and solutions ---------------------------------------- PROBLEM: Difficult to understand/follow the dungeon rule SOLUTION: Instead of "every area is a dungeon," just limit # of centers PROBLEM: Every area is a full clear unless you get statused SOLUTION: Allow 10 HP/PP heals for the whole run (any type of HP or PP heal counts and is allowed; this includes centers, heals inside dungeons, PP restoring items, PP Ups, HP restoring items, and healing moves. PP Maxes count as 3 heals to avoid being too broken) PROBLEM: The Elite Four is too easy SOLUTION: Allow 10 HP/PP heals for the whole run (forces skipping trainers because of low HP/PP) PROBLEM: Random statuses (especially contact statuses) kill otherwise good Pokemon SOLUTION: Allow Viridian and Pewter Marts PROBLEM: Max Elixir is too broken SOLUTION: Allow 10 HP/PP heals for the whole run (forces you to skip a center as a result, so you would likely only want this on E4 for specific mons) PROBLEM: Too many arbitrary item/move bans SOLUTION: Unban Flamethrower, Thunderbolt, Full Restore, PP Max, and many healing moves PROBLEM: Some high-power are too broken/too obvious for Move Tutor selection SOLUTION: Allow 10 HP/PP heals for the whole run, thus nerfing the 5-15 PP high-power moves PROBLEM: Giga Drain is potentially broken SOLUTION: Count it as one of the 10 heals PROBLEM: Full Restores are too obvious to purchase SOLUTION: Allow 10 HP/PP heals for the whole run (forces you to skip a center as a result, so you would likely only use for Brock/E4) PROBLEM: Forest shop is arbitrary SOLUTION: None, because it's more important to be able to candy/stone to avoid early luck-based deaths, plus there's skill in choosing your items PROBLEM: Glass cannons were too dominant SOLUTION: They're hurt by the lower E4 level than most mons ----- NEW PROBLEM: Too much time spent routing heal timings EVALUATION: TBD (needs testing) NEW PROBLEM: Very few people will run this EVALUATION: Likely true for any ruleset not created by Pie, and especially true for any skill-based run, so not much we can do NEW PROBLEM: Extrasensory is by far the best move EVALUATION: Awkward, but it's only broken for Psychic mons pre-E4, and 30 PP doesn't carry entire sections NEW PROBLEM: Too hard to find a good mon EVALUATION: Probably still reasonable because of stones, candies, and additional item flexibility NEW PROBLEM: Too similar to Survival EVALUATION: Move tutor and lack of arbitrary rules make it much better in theory (needs to be play tested first)