(a.k.a. "Donnies") Save tile (facing left): - https://i.imgur.com/4zAMLFE.png Maps (ty stringflow!): - https://imgur.com/a/iuObJK1 (green tiles = A presses; blue tiles = start flashes) - NOTE: For A presses after ledgejumps, avoid pressing A until the player hop animation is between the ledge tile and the grass tile; pressing A too early will make it fail to register when you land on the grass tile. GSR Savestates (ty stringflow again!!): - https://cdn.discordapp.com/attachments/266357733840650240/527909270075736114/savestates.zip SAV file: - https://cdn.discordapp.com/attachments/266357733840650240/527716926928060426/gold_donnies.sav Offset: ~10.850s Notes: - Call Mom (and give Berry) on the S&Q menu before Don manip - Step Count for this manip assumes both the FDFF/DECF Toto manip and r29 manips were used. - It is expected that the in-game clock will always display 10:1x after the S&Q for this manip. ———————————————————— L U U U U U U U L U U U U A+U R U U U R U R A+R > Successes: 299/300 —————————— [12] R U U A+U U R U U U U U U A+R R R R R U A+U U U U L L L A+L L L L L L L L D L L L L D A+L L L L U L L L L U U > Successes: 59/60 (f46: hit Don) [13] U U R U U U R U S_B U U U R R R R R U U U U U U L L L L L A+L L L L L L D L L L L L D A+L L A+L L U U L L L U > Successes: 58/60 (f17: L5 Caterpie, last tile of r31 patch 1) (f19: L4 Caterpie, 2nd last tile of r31 patch 1) [14] U U R U U U S_B R U U U U R U R R R R U A+U U U U L L L L L L L L L L L D L L L L L D L L A+L L U L U A+L L U > Successes: 59/60 ( f1: L3 Pidgey, 2nd last tile of r31 patch 1) [15] R U U R U U U S_B U U U U U R R R R R U A+U U U U L L L L L L L L L L L D L L L L L D L L L L L L L U U U > Successes: 60/60 *NOTE TO SELF*: Removing the 2nd A press (while 1 tile above Don) changes RNG and is still 299/300 for the Don pass; routing paths without the A press could yield potential improvements. ———————————————————— > NPC Cue (NOTE: Only the relevant patterns up until Don is passed are denoted) [ 10: encounter before Don ] [ 11: r (-> u -> d -> r -> l), with a 2/60 IGT for u; not routed currently for the sake of simplicity ] 12: u (-> l -> d -> r -> l) :: f33/f34 = r -> d -> l -> u -> l [first 2 switches are ~6 frames apart] 13: r -> d -> r -> d (last 2 switches are ~6 frames apart) :: f32/f33 = r -> u -> r -> d :: f23 = r -> d -> r -> l :: f37 = r -> d -> r 14: r -> d -> r -> d -> r (first 2 switches are ~2 frames apart) :: f8/f9/f45 = r -> d -> r -> d -> r [slower switches] :: f31/f32 = r -> d -> l -> u -> r -> u [first 2 switches are still ~2 frames apart] :: f36 = r -> d -> l -> u -> d -> r -> d [first 2 switches are still ~2 frames apart] :: f54 = r -> d -> r -> d -> l [first 2 switches are still ~2 frames apart; stuck left at end] 15: l (-> u -> r) [16: encounter before Don] [17: encounter before Don] * SIMPLER EXPLANATION FOR NPC CUES * - f14 is fully discernible from f13, including the IGTs. There is one common IGT (3/60) on f14 with a slower r->d->r->d->r pattern. An r->d->l pattern where the first two switches are instantaneous covers the remaining f14 IGTs (3/60). The r->d->l pattern with slightly more delay between the switches is the f12 IGT (2/60). Any other pattern that starts with r is f13.