- Ashton -- Slowpoke - Buzzy Buzz, Helping Hand --- Saves potential damage - Winston -- Kangaskhan - X Attack x2, Headbutt, Helping Hand --- Loses 1 move select, but removes getting hit a second time (Comet Punch??), burn damage and burn lag - Sofia -- Vulpix - Bouncy Bubble, Helping Hand -- Kadabra - Headbutt, Helping Hand --- Loses 1 move select. No Flamethrower burn chance. Nidorino probably dies to Kadabra, so will need to be revived before Archer. Eevee probably takes no damage and doesn't need a heal ever - Archer 1 -- Weezing - Glitzy Glow, X Sp. Atk, Glitzy Glow, X Sp. Atk -- Golbat - Buzzy Buzz, Helping Hand --- Loses 1 move select to a perfect fight, but when do you ever get that? One chance to get Poisoned instead of two, and you can stay Poisoned safely. Beginner route could sack a fairy probably. Higher Sp. Atk can probably OHKO with BB and no HH, which would be better to use X Speed turn 2 and X Sp. Atk turn 3 - Giovanni 1 -- Persian - X Attack x2, Headbutt, Helping Hand -- Rhyhorn - Bouncy Bubble, Helping hand --- Loses 2 move selects to a perfect fight, but I think it's worth it. Rhyhorn can never be a range now. Persian technically is a range with bad EXP/AVs, but that should be rare - Ted -- Electrode - Psychic, X Sp. Atk -- Muk - Psychic, Heal --- Saves 1 move select and 3 chances to be crit/paralyzed. Also removes the need for the heal bed on a perfect fight - Blue -- Exeggutor - X Attack, Drill Peck -- Charizard - Scald, Drill Peck --- Saves needing to switch party slots twice and switching into Starmie on Charizard. Removes the only thing Aerodactyl was good at. Also sometimes Scald is a range, so Drill Peck helps there - Samuel -- Nidoking - Scald, X Sp. Atk --- Purely a safety play. Will probably skip it and do the HP strat if I need the time - Giovanni 3 -- Dugtrio - Psychic, X Sp. Atk -- Nidoking - Scald, Elixir -- Rhydon - Scald, Heal -- Nidoqueen - Scald, ??? --- EQ probably kills Rapidash so that's a little unfortunate. If it does, that's pretty dope though actually since that makes it 1 on 1 again. Assuming it doesn't die, this loses 2 move selects, but let's you heal and elixir in the fight instead of in another menu - Rival 5 -- Pidgeotto - Thunderbolt, X Sp. Atk -- Vileplume - Psychic, X Speed -- Raichu - Scald, X Sp. Atk -- Marowak - Psychic, ??? --- Loses no turns to a typical fight, 3 turns to a perfect one with the best stats. May not do ST if I have 140 speed, or if Rapidash dies to Gio which again it probably does - Naomi -- Kangaskhan - Hydro Pump, X Sp. Atk (Scald, X Sp. Atk if it misses) -- Venusaur - Psychic, ??? --- Loses 1 move select, but is super safe. Can't even die to a crit - Agatha -- Arbok - Psychic, X Sp. Atk -- Weezing - Psychic, X Speed -- Gengar - Psychic, Heal -- Golbat - Thunderbolt, ??? -- Gengar - Psychic, Elixir --- Loses 2 move selects. Removes two menus (pre/post Agatha) and any danger on the fight - Lance -- Seadra - Psychic, X Sp. Atk -- Aerodactyl - Thunderbolt, X Sp. Atk -- Gyarados - Thunderbolt, X Speed -- Charizard - Psychic, X Sp. Atk -- Dragonite - Psychic, Heal --- Adds 3 Super Effective turn arounds. Removes a menu. Adds a flinch chance from Aerodactyl Overall Notes: Order in which I'm convinced 2c is the answer from most confident to least: - Blue - Ted - Agatha - Archer 1 - Naomi --- Gap --- - Rival 5 - Ashton - Giovanni 1 - Winston - Sofia - Giovanni 3 --- Gap --- - Lance - Samuel