@archive ACDCTownScript @size 12 script 0 mmbn6 { msgOpen "Making PVP Save!" itemGiveAllChips callGiveAllNaviCustPrograms startGiveFolder slot = 1 folder = 1 keyWait any = false end } script 1 mmbn6 { flagSet flag = 0x403 end } /* 0 1 2 3 4 5 6 7 8 9 */ script 2 mmbn6 { flagSet flag = 0x404 waitFlag flag = 0x405 flagClear flag = 0x405 msgOpen mugshotShow mugshot = 0x45 """ Choose training mode option! """ keyWait any = false clearMsg textSpeed delay = 0 option // 0 brackets = 0 left = 1 right = 1 up = 2 down = 2 space count = 1 "FrameData" option // 1 brackets = 0 left = 0 right = 0 up = 2 down = 2 space count = 1 "ElecDodge\n" option // 2 brackets = 0 left = 2 right = 2 up = 0 down = 0 space count = 1 "BDTDodge" textSpeed delay = 2 soundDisableChoiceSFX select default = 0 BSeparate = true disableB = false clear = false targets = [ jump = 3, jump = 4, jump = 5, jump = continue ] clearMsg soundDisableTextSFX soundPlay track = 104 soundEnableTextSFX storeGlobal global = 0 value = 0xff storeGlobal global = 1 value = 1 end } script 3 mmbn6 { soundDisableTextSFX soundPlay track = 386 soundEnableTextSFX storeGlobal global = 0 value = 0 """ Chose Frame Data mode! """ keyWait any = false clearMsg storeGlobal global = 1 value = 1 end } script 4 mmbn6 { soundDisableTextSFX soundPlay track = 386 soundEnableTextSFX storeGlobal global = 0 value = 1 """ Chose ElecCross dodging mode! """ keyWait any = false clearMsg storeGlobal global = 1 value = 1 end } script 5 mmbn6 { soundDisableTextSFX soundPlay track = 386 soundEnableTextSFX storeGlobal global = 0 value = 2 """ Chose BDT dodging mode! """ keyWait any = false clearMsg storeGlobal global = 1 value = 1 end } script 6 mmbn6 { end } script 7 mmbn6 { end } script 8 mmbn6 { end } script 9 mmbn6 { end } script 10 mmbn6 { msgOpen mugshotShow mugshot = 0x3e """ Enable chip lockout frames? """ keyWait any = false clearMsg textSpeed delay = 0 positionOptionHorizontal width = 7 option brackets = 0 left = 1 right = 1 up = 0 down = 0 space count = 1 " Yes " option brackets = 0 left = 0 right = 0 up = 1 down = 1 space count = 1 " No" textSpeed delay = 2 select default = 0 BSeparate = false disableB = false clear = false targets = [ jump = 11, jump = continue, jump = 11 ] clearMsg soundDisableTextSFX soundPlay track = 104 soundEnableTextSFX """ Chip lockout frames disabled. """ keyWait any = false flagClear flag = 0x406 end } script 11 mmbn6 { clearMsg soundDisableTextSFX soundPlay track = 386 soundEnableTextSFX """ Chip lockout frames enabled! """ keyWait any = false clearMsg flagSet flag = 0x406 end }