Premade team, cheats allowed for practical reasons GENERAL ROUTING NOTES: - Use up to 6 pokes - Cry length probably doesn't matter - Team should have very fast Frontier Brain fights - If you do Palace, just do one run for sanity's sake - Calm Mind is slow - Intimidate is slow - Choice Band lead makes the most sense - Use perfect Hidden Power to your advantage - SE text matters only a little - Explosion is good BATTLE TOWER - No CB lead for early rounds - For early rounds, consider: > Thick Club Marowak (EQ/Rock Slide/HP Ghost/Double-Edge, Jolly, 4/252/0/0/0/252; has 518 Attack and 207 Speed) - For later rounds: > Main: Metagross (Choice Band, MM/EQ/SB/Explosion, Adamant, 4/252/0/0/0/252; has 405 Attack and 239 Speed > Second: Latios (Lum Berry, Psychic/DC/TB/CM, Modest, 4/0/0/252/0/252; has 394 Sp. Atk and 319 Speed > Third: Swampert (Quick Claw, Surf/Ice Beam/EQ/Counter, Lonely, 0/252/0/252/0/4; has 350 Attack, 279 Sp. Atk and 157 Speed) BATTLE DOME - Should still be worth checking teams (at least in rounds 6+) BATTLE PIKE - Just reset for good room RNG, basically BATTLE PALACE - Fun routing? BATTLE PYRAMID - Fun routing? BATTLE ARENA - Metagross/Marowak basically, with a slot 2 Pokemon that can OHKO everything that beats them BATTLE FACTORY - Manips for days ----- May 22 notes: POKEMON TO CONSIDER: Heracross (Swords Dance, Megahorn, Brick Break, EQ, Endure/Reversal) Metagross (Meteor Mash, EQ, Explosion, Shadow Ball) Medicham (Brick Break, Shadow Ball, Endure/Reversal, Fake Out) Slaking (Hyper Beam, Return, EQ, Shadow Ball) Marowak (Earthquake, Rock Slide, HP Ghost, Double-Edge) Blaziken (Overheat, Brick Break, Endure/Reversal, EQ, Flamethrower) Latios (Psychic, Dragon Claw, Thunderbolt, Calm Mind) Pikachu (Thunderbolt, Volt Tackle, Surf, HP Ice)