Platinum Fantina's Gym RNG Secondary RNG (MT) The routine first checks which door should be correct, then attempts to spawn the hint tile at a valid location Which door should be correct: mtRand() % (# of doors, so 3 or 5 depending on room) X Pos: mtRand() % length of room (15 or 27) Z Pos: mtRand() % height of room (8 or 20) The routine will keep attempting to spawn the tile until a valid location is found. Valid locations in each room (Note that 1s are invalid tiles) Room 1: 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,0,1,1,1,1,1,1,1,0,1,1,1, 0,1,0,0,0,1,1,1,1,1,0,0,1,0,0, 0,1,0,0,0,1,1,1,1,1,0,0,1,0,0, 0,1,1,1,0,1,0,0,0,0,0,1,1,1,0, 0,1,1,1,0,0,1,1,1,0,0,1,1,1,0, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, Room 2: 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0, 0,1,1,1,1,1,0,0,0,1,1,1,0,1,0,1,0,0,0,1,1,0,0,0,0,1,0, 0,1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,0, 0,1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,0, 0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0, 0,0,0,1,0,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0, 1,1,1,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0, 1,1,1,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0, 0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,0,0,1,1,1,1,1,0,0,0, 0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,0,0,1,1,1,1,1,0,0,0, 0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1, 0,0,0,0,0,0,0,1,1,1,1,0,0,1,0,0,1,1,1,1,0,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0, 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0, 1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,0,1,1,1,0,0,1,0,0,1,1,1,0,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,0,1,1,1,0,0,1,0,0,1,1,1,0,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,