r1 dsum: (p=pidgey/r=rat/n=nido/s=spearow) from my experience has 50% succes rate and 45% rat 2/3/4 the start tile for the dsum is the first non grass tile in front of the first grass tile how to read: p5(8i/11o/12i) = if Pidgey LvL 5 on the last tile then do 8 in, 11 out, 12 in the excess information is there to check how close the dsum was r1 step window seconds window / r22 p5(10i/11o/12i) -0/1 0,075 / nf4 p4(9i/11o/12i) -1 0,275 / nf3 r4(7i/11o/12i) -1 0,325 / s5 1p3(7i/11o/12i) -3/4 0,95 / s3 0,325 n2 0,625 p2(4i/10o/12i) -2 0,625 / r2 r2(11o/12i) -2 0,625 / n4 r3(5o/12i/8o) -9 2,25 / r4 0,975 n3 1,275 2p3(2o/12i/11o) -5 1,275 / r3 combined p3 ( 1o/12i/9o) for not p3/r3: complex recommended (3i/2o/6i/11o) grass delay (e4 closest to shop-a1 closes to lab): e1-3 e2-2 e3-1 e4-0 d1-8 d2-7 d3-6 (add 1/2 depending on npc) c1-26=2 c2-25=1 c3-24=0 b1-35=11 b2-34=10 a1-43=19 a2-42=18 a3-41=17 a4-40=16 complex p4/r4/p2/r2 : 3i/2o/7i/11o -this assumes mart enter to exit in around 9,0s and fast encounter flee -Pidgey3: there are 2 different Pidgey 3s so it might be faster to ignore the DSUM if in a-c grass -this also assumes step pauses when in grass -most fails will result from r3 and p3