********************************************* QUILAVA ********************************************* Rider Willie 1: Taunt+Confusion 2: Taunt+Confusion Shady Guy Folly 1: Taunt+Confusion 2: Taunt+Confusion Team Snagem Wakin 1: Taunt+Confusion 2: Taunt+Confusion Miror B. Peon Folly 1: Bite+Confusion Whismur 2: Bite+Return Lotad Miror B. Peon Trudly 1: Bite Duskull+Confusion Spinarak 2: Bite Duskull+Confusion Makuhita Mystery Troop Bluno 1: GLITCH GREAT BALL Quilava+Confusion Grimer 2: Bite+Return Spoink (Confusion Quilava if breakout) (3: GLITCH GREAT BALL Quilava+Return Spoink) ********************************************* PYRITE COLOSSEUM ********************************************* ---------------------------------------- Rogue Cail ---------------------------------------- 1: SR Ralts+Confusion Furret IF HYPER MODE TURN 1: 2: SR+Confusion Furret (if Imprisoned, SR+HH or SR+heal someone) 3: SR Ralts+Return Seedot (or SR Ralts+Call if you intend to call Quilava) 4: SR Seedot+Confusion Machop (or Call+Confusion Machop) IF NO HYPER MODE TURN 1: 2: SR+Confusion Furret 3: SR+Confusion Seedot 4: SR+Confusion Machop (or Call+Confusion Machop) ---------------------------------------- Hunter Hoks 1: SR Barboach+Confusion Sandshrew (double target Sandshrew if bad Attack or no Hyper Mode) 2: SR+Return Sandshrew Chaser Tisler 1: SR Natu+Confusion Meditite (usually double target Meditite if no Hyper Mode) 2: SR+Return Meditite Bandana Guy Vilch 1: SR Cacnea+Confusion Electrike (double target Cacnea if no Hyper Mode) 2: SR Vulpix+Confusion Electrike Bodybuilder Mirez 1: X Special Espeon+Confusion Goldeen IF YOU GOT THE RANGE: 2: SR Magnemite+Confusion Bagon 3: SR+Confusion Delibird (4: SR+Return Delibird) IF YOU MISSED THE RANGE: 2: SR Goldeen+Confusion Bagon 3: SR Magnemite+Confusion Delibird 4: SR+Confusion Magnemite ********************************************* FERMA ********************************************* Cipher Peon Nore 1: SR+Confusion Yanma 2: SR+Confusion Nincada 3: SR+Confusion Pineco (so every turn is mash A) Roller Boy Pike 1: SR Hoothoot+Confusion Taillow Bandana Guy Geats 1: X Special Espeon+Confusion Barboach/Larvitar 2: SR Carvanha+Confusion Larvitar/Barboach Hunter Geare 1: SR+Confusion Remoraid (Magnemite instead if no good Blaze setup) 2: SR+Confusion Magnemite (can X Special Espeon if killed Magnemite turn 1 and Quilava got confused) Bodybuilder Akmen 1: X Special Espeon+Confusion Electrike (target Voltorb with <21 HP) 2: SR+Confusion Electrike (Call+Confusion if in Blaze and will have Flame Wheel) Rider Raleen 1: SR Ledbya+Confusion Doduo (Flame Wheel if out of Hyper Mode and you have it) 2: SR+Confusion Swablu (Call if in Hyper Mode and you'll have Flame Wheel for Tura) Hunter Tura IF YOU HAVE FLAME WHEEL: 1: FW Snorunt+Confusion Spheal 2: FW+Confusion Spheal OTHERWISE: 1: SR+Confusion Snorunt (maybe X Special) 2: SR+Confusion Spheal (maybe Call and risk the range) Hunter Toti IF YOU HAVE FLAME WHEEL: 1: FW Oddish+Confusion Horsea 2: FW+Confusion Sandshrew OTHERWISE: 1: SR Oddish+Confusion Horsea (Call if you'll get FW or need to Super Potion Quilava) 2: SR Oddish+Confusion Sandshrew Bodybuilder Elidi IF YOU HAVE FLAME WHEEL: 1: FW Cacnea+Confusion Tentacool 2: FW+Return Tentacool OTHERWISE: 1: SR Tentacool+Confusion Cacnea 2: SR+Return Cacnea (Call if you'll get FW or need to Super Potion Quilava) Miror B. Peon Reath IF YOU HAVE FLAME WHEEL: 1: SR+Confusion Remoraid (Dig with NAIVE, MILD or GENTLE) 2: FW Spinarak+Confusion Luvdisc OTHERWISE: 1: SR+Confusion Remoraid 2: SR Luvdisc+Confusion Spinarak (Dig with NAIVE, MILD or GENTLE) ---------------------------------------- Miror B. Peon Ferma ---------------------------------------- 1: X Special Espeon+Confusion Aipom (Quilava dies, send in Umbreon) IF AIPOM DIED (61%): 2: X Special Espeon+Confusion Furret 3: X Special Espeon+Confusion Yanma (can Super Potion here if necessary or for safety) 4: Super Potion Espeon+Confusion Mantine 5: Confusion Mantine (can Revive Quilava if you need exp.) IF AIPOM LIVED (39%): 2: Bite Aipom+X Special 3: X Special Espeon+Confusion Furret (can Confusion Mantine if you want to give it 1 turn and Furret 2 + a HH turn) 4: Super Potion Espeon+Confusion Yanma 5: X Special Espeon+Confusion Mantine (might need to heal instead, in which case go for the +2 and +3 range) 6: Confusion Mantine (can Revive Quilava if you need exp.) ********************************************* MIROR B. ********************************************* Hunter Doken 1: X Special Espeon+Confusion Qwilfish 2: FW Linoone+Confusion Goldeen (Call if still in Hyper Mode) 3: FW+Confusion Linoone Rider Twan 1: GLITCH GREAT BALL Meditite+Confusion Bagon 2: FW+Confusion Numel (if breakout, GLITCH GREAT BALL Meditite+Confusion Numel) (3: FW+Return Numel) Rider Sosh 1: X Special Espeon+Confusion Mareep 2: FW Cacnea+Confusion Dunsparce (double target Dunsparce if Quilava is in Blaze) 3: FW+Confusion Dunsparce Hunter Zalo 1: X Special Espeon+Confusion Swablu IF SWABLU DIDN'T USE FLY: 2: FW Swablu+Confusion Lotad (double target Swablu if low first roll) 3: FW Beldum+Confusion Lombre (4: FW+Return Lombre) IF SWABLU USED FLY: 2: FW+Confusion Lotad 3: FW Swablu+Confusion Lombre (double target LOMBRE if low first roll) (4: FW+Return Lombre) ---------------------------------------- Cipher Admin Miror B. 1 ---------------------------------------- https://pastebin.com/4hqrGSuY ********************************************* SKRUB ********************************************* Cipher Peon Doven 1: FW+Return Carvanha (Dig with good Attack) 2: FW+Confusion Spheal Cipher Peon Silton 1: FW Cacnea+Confusion Shroomish (reverse if in Blaze) 2: FW+Confusion Shroomish Cipher Peon Kass: 1: FW+Return Baltoy 2: FW Baltoy+Return Ralts 3: FW+Return Kirlia ---------------------------------------- Cipher Peon Skrub 1 ---------------------------------------- Hitmontop/Geodude 1: X Special Espeon+Confusion Geodude 2-4: Adapt (can Super or Hyper Potion if got turn 1 Triple Kick) Hitmontop/Wynaut 1: X Special Espeon+Confusion Hitmontop 2-4: Adapt Geodude/Clamperl 1: X Special Espeon+Confusion Clamperl 2: Dig+Confusion Hitmontop 3: Confusion Geodude (Dig hits Hitmontop or Wynaut) IF GOING FOR MIRROR COAT: 4: FW+Return Wynaut 5: FW+Confusion Wynaut OTHERWISE: 4: SR+Return Wynaut 5: FW+Confusion Wynaut Geodude/Wynaut 1: X Special Espeon+Confusion Geodude IF GOING FOR MIRROR COAT: 2: FW+Confusion Clamperl 3: FW+Confusion Hitmontop 4: FW+Confusion Wynaut (FW+Return if last FW hit Hitmontop) OTHERWISE: 2: X Special Espeon+Confusion Clamperl 3: SR+Confusion Hitmontop 4: FW+Confusion Wynaut Clamperl/Wynaut 1: X Special Espeon+Confusion Clamperl IF GOING FOR MIRROR COAT: 2: FW+Confusion Geodude 3: FW+Confusion Hitmontop 4: FW+Confusion Wynaut (FW+Return if last FW hit Hitmontop) OTHERWISE: 2: X Special Espeon+Confusion Geodude 3: SR+Confusion Hitmontop 4: FW+Confusion Wynaut ********************************************* DAKIM ********************************************* Rider Turo (#1) 1: FW Trapinch+Confusion Numel 2: Confusion+FW Sandshrew (and finish Numel if it lived) Hunter Drovic (#2) 1: Confusion Swinub+FW Baltoy 2: Confusion+FW Larvitar Rider Kimit (#3) 1: FW Sandshrew+Confusion Geodude 2: FW+Return Numel (FW+Confusion with low IV Modest) Rider Riden (#4) IF IN BLAZE FOR L37 AND YOU'LL GET PSYBEAM FOR GRAVELER: 1: FW Baltoy+Confusion Pineco 2: Dig+Psybeam Graveler 3: Psybeam Houndour (Dig hits Houndour) OTHERWISE: 1: FW Baltoy+Confusion Pineco 2: FW+Psybeam/Confusion Graveler (Houndour damage) 3: FW+Return Houndour ---------------------------------------- Hunter Telia (#5) ---------------------------------------- Trapinch/Barboach 1: FW Trapinch+Psybeam Barboach 2: FW+Psybeam Lileep 3: Dig+Psybeam Trapinch 4: FW+Psybeam Trapinch Trapinch/Lileep IF YOU CAN HEAL SO DIG PUTS YOU INTO BLAZE: 1: FW+Psybeam Lileep 2: Heal+Psybeam Barboach 3: FW+Psybeam Trapinch OTHERWISE: 1: FW Trapinch+Psybeam Lileep (sand damage) 2: FW Lileep+Psybeam Barboach (sand damage) 3: FW+Psybeam Trapinch ---------------------------------------- St. Performer Nortz (#6) 1: FW Spinda+Psybeam Cacnea 2: Return Spinda+FW Kadabra ---------------------------------------- Hunter Weeg (#7) ---------------------------------------- Graveler/Vibrava 1: FW+Psybeam Graveler 2: Dig+Return Sandslash 3: Psybeam Vibrava (range) Graveler/Sandslash 1: FW Sandslash+Psybeam Graveler 2: Dig+Psybeam Vibrava (range) 3: Return Sandslash ---------------------------------------- Cipher Peon Kison (#8) ---------------------------------------- Houndour/Duskull 1: Dig Houndour+X Special 2: Psybeam Duskull (Dig hits Houndour) 3: FW Kirlia+Psybeam Koffing Houndour/Koffing 1: Dig Houndour Dig+Psybeam Koffing 2: X Special (Dig hits Houndour) 3: FW Kirlia+Psybeam Duskull ---------------------------------------- Cipher Peon Berin (#9) 1: FW second Geodude+Psybeam first Geodude 2: FW+Return Sandslash ---------------------------------------- Cipher Admin Dakim 1 ---------------------------------------- Metang/Golem or Metang/Camerupt 1: FW Metang+X Special IF YOU GET RANGE: 2: X Special Espeon+Psybeam Golem 3: Dig+Psybeam Camerupt 4: Psybeam Marshtomp (Dig hits Entei) 5: X Special Espeon+Psybeam Entei (skip X Special if Dig crit) IF YOU MISS RANGE AND CAN TANK ANOTHER METANG EQ: 2: X Special Espeon+Psybeam Golem 3: Dig+Return Metang 4: Psybeam Camerupt (Dig hits Entei) 5: Dig+Psybeam Entei (range; heal instead if <14 IV Speed Typhlosion) 6: Psybeam Marshtomp IF YOU MISS RANGE AND CANNOT TANK ANOTHER METANG EQ: 2: FW Metang+X Special 3: X Special Espeon+Psybeam Golem (must be able to tank Mud Shot, which is likely) 4: Dig+Psybeam Camerupt 5: Psybeam Marshtomp (Dig hits Entei) 6: Psybeam Entei Metang/Marshtomp 1: X Special Espeon+Psybeam Marshtomp 2: FW Metang+X Special IF YOU GET RANGE: 3: Dig+Psybeam Golem 4: Psybeam Camerupt (Dig hits Entei) 5: Psybeam Entei (skip X Special if Dig crit) IF YOU MISS RANGE (bad outcome): 3: Hyper Potion Typhlosion+Psybeam Golem 4: FW Metang+Hyper Potion Espeon 5: X Special Espeon+Psybeam Camerupt 6: X Special Espeon+Psybeam Entei ********************************************* VENUS 1 ********************************************* https://pastebin.com/uDbAA69P ********************************************* EIN 1 ********************************************* ---------------------------------------- Hunter Frena ---------------------------------------- Gligar/Teddiursa 1: FB+Psybeam Gligar 2: FW Jigglypuff+Psybeam Teddiursa 3: FW+Psybeam Shroomish Gligar/Jigglypuff 1: FW Jigglypuff+Psybeam Gligar 2: FW Gligar+Psybeam Teddiursa (or FB Teddiursa+Psybeam Gligar) 3: FW+Psybeam Shroomish Gligar/Shroomish 1: FW Shroomish+Psybeam Gligar 2: FW Gligar+Psybeam Teddiursa (or FB Teddiursa+Psybeam Gligar) 3: FW+Psybeam Jigglypuff (HP Grass with 69+) Teddiursa/Jigglypuff 1: FW Jigglypuff+Psybeam Teddiursa 2: FW Shroomish+Psybeam Gligar 3: FW+Psybeam Gligar Teddiursa/Shroomish 1: FW Shroomish+Psybeam Teddiursa 2: FW Jigglypuff+Psybeam Gligar 3: FW+Return Gligar Jigglypuff/Shroomish 1: FW Shroomish+Psybeam Jigglypuff (HP Grass with 69+) 2: FB Gligar+Psybeam Teddiursa 3: FW+Return Gligar ---------------------------------------- Chaser Liaks 1: FW Roselia/Gloom+Return Kirlia IF KIRLIA DIED: 2: FW Gloom/Roselia+Psybeam Stantler 3: FW+Psybeam Stantler IF KIRLIA LIVED: 2: FW Gloom/Roselia+Return Kirlia 3: FB+Psybeam Stantler ---------------------------------------- Bodybuilder Lonia ---------------------------------------- Octillery/Dunsparce WITH GOOD HP GRASS: 1: FB+HP Grass Octillery 2: FB Piloswine+Psybeam Dunsparce 3: FW+Psybeam Dunsparce (can heal here) WITH BAD HP GRASS: 1: X Special Espeon+HP Grass Octillery 2: FB Masquerain+Psybeam Dunsparce (range) IF YOU GOT DUNSPARCE RANGE: 3: FW+HP Grass Piloswine IF YOU MISSED DUNSPARCE RANGE: 3: Return Dunsparce+FB Piloswine (can HP Grass for a ~75% range instead) Octillery/Masquerain WITH GOOD HP GRASS: 1: FB Masquerain+HP Grass Octillery 2: FB Piloswine+Psybeam Dunsparce 3: FW+Psybeam Dunsparce (can heal here) WITH BAD HP GRASS: 1: Protect+X Special 2: FB Masquerain+HP Grass Octillery 3: Psybeam Dunsparce (range)+FB Piloswine Dunsparce/Masquerain 1: FB Masquerain+Psybeam Dunsparce 2: FW Dunsparce+HP Grass Octillery (Paralyz Heal+HP Grass if Glare hit) 3: FB Piloswine+Call (can heal here) ---------------------------------------- Rider Nelis ---------------------------------------- Seviper/Sneasel 1: FB Sneasel+Psybeam Seviper 2: FB Loudred+HP Grass Corsola Loudred/Sneasel 1: FB Sneasel+Psybeam Loudred (range) 2: FB Seviper+HP Grass Corsola Corsola/Sneasel 1: FB Sneasel+HP Grass Corsola 2: FB Loudred+Psybeam Seviper Seviper/Corsola 1: FB Seviper+HP Grass Corsola 2: FB Sneasel+Psybeam Loudred (range) Seviper/Loudred 1: FB Loudred+Psybeam Seviper 2: FB Sneasel+HP Grass Corsola Loudred/Corsola 1: FB Loudred+HP Grass Corsola 2: FB Sneasel+Psybeam Seviper ---------------------------------------- Researcher Myron 1: FB+Psybeam Voltorb ---------------------------------------- Cipher Peon Cole ---------------------------------------- Aipom/Furret IF YOU HAVE PSYCHIC: 1: FB Aipom+Psychic Furret 2: FB Remoraid+Psychic Castform IF YOU DON'T HAVE PSYCHIC: 1: X Special Espeon+Psybeam Furret (HP Grass with 69+) 2: FB Aipom+HP Grass Remoraid 3: Psybeam Castform Aipom/Castform IF YOU HAVE PSYCHIC: 1: FB Aipom+Psychic Castform 2: FB Furret+Psychic Remoraid IF YOU DON'T HAVE PSYCHIC: 1: X Special Espeon+Psybeam Castform 2: FB Aipom+HP Grass Remoraid 3: Psybeam Furret (HP Grass with 69+) Aipom/Remoraid IF YOU HAVE PSYCHIC: 1: FB Aipom+Psychic Remoraid 2: FB Furret+Psychic Remoraid IF YOU DON'T HAVE PSYCHIC: 1: X Special Espeon+HP Grass Remoraid 2: FB Aipom+Psybeam Furret (HP Grass with 69+) 3: Psybeam Castform ---------------------------------------- Researcher Coren ---------------------------------------- Magnemite/Magneton 1: FW Magneton+Psychic Magnemite 2: FW+Psychic Electrode Magnemite/Electrode 1: FW Magnemite+Psychic Electrode 2: FW Magneton+Return yourself (skip if you have good stats for Psychic Blaze) Magneton/Electrode 1: FW Magneton+Psychic Electrode 2: FW+Psychic Magnemite ---------------------------------------- Cipher Peon Lare ---------------------------------------- Carvanha/Houndour 1: FW+HP Grass Carvanha 2: FB Murkrow+Return Houndour Carvanha/Nuzleaf 1: FW Nuzleaf+HP Grass Carvanha 2: FB Murkrow+Return Houndour Houndour/Nuzleaf 1: FW Nuzleaf+Return Houndour 2: FB Murkrow+HP Grass Carvanha ---------------------------------------- Cipher Peon Vana ---------------------------------------- Forretress/Zubat 1: FW Forretress+Return Zubat (Psychic with Modest) 2: FB Swablu+Psychic Pupitar (Call+Psychic if no FB PP) Forretress/Swablu 1: FW Forretress+Psychic Swablu 2: FW Zubat+Psychic Pupitar Forretress/Pupitar 1: FW Forretress+Psychic Pupitar 2: FW Zubat+Psychic Swablu Zubat/Swablu 1: FW Zubat+Psychic Swablu 2: FW Forretress+Psychic Pupitar Pupitar/Zubat 1: FW Zubat+Psychic Pupitar 2: FW Forretress+Psychic Swablu Pupitar/Swablu 1: FW+Psychic Pupitar 2: FW Zubat/Forretress+Psychic Swablu ---------------------------------------- Cipher Peon Lesar IF GOING FOR BLAZE: 1: FB Rhyhorn+Psychic Ariados (FW Ariados+Psychic Rhyhorn if you need to save FB PP) 2: FW Grovyle+Psychic yourself OTHERWISE: 1: FB Rhyhorn+Psychic Ariados (FW Ariados+Psychic Rhyhorn if you need to save FB PP) 2: FW+Psychic Grovyle Cipher Peon Tanie 1: FB Vigoroth/Linoone+Psychic Granbull (reverse if in Blaze) 2: Psychic Linoone/Vigoroth Researcher Kotan 1: FW Magneton+Psychic Electrode IF GOING FOR BLAZE (needs 14/14 with Spoon, 3/3 without): 2: FB Ampharos+Psychic yourself (if you miss, FW+Psychic Ampharos) OTHERWISE: 2: FW+Psychic Ampharos ---------------------------------------- Cipher Peon Remil ---------------------------------------- Vibrava/Kadabra RISKY STRAT (safe if great Sp. Atk): 1: FW Kadabra+Psychic Vibrava 2: FB Kecleon+Psychic Swellow SAFE STRAT: 1: Protect+Psychic Vibrava 2: FB Kecleon+Return Kadabra 3: Psychic Swellow Vibrava/Swellow 1: Protect+Psychic Swellow (just do fast strat if you outspeed) 2: FB Kecleon+Psychic Vibrava 3: Return Kadabra Vibrava/Kecleon 1: FB Kecleon+Psychic Vibrava IF YOU GOT KECLEON RANGE: 2: FW Kadabra+Psychic Swellow IF YOU MISSED KECLEON RANGE: 2: Protect+Psychic Swellow 3: FW+Return Kadabra ---------------------------------------- Cipher Peon Skrub 2 ---------------------------------------- Hitmontop/Graveler 1: FB Hitmontop+Psychic Graveler 2: FB Wobbuffet+Psychic Clamperl Hitmontop/Wobbuffet RISKY STRAT: 1: FB Wobbuffet+Psychic Hitmontop 2: FB Graveler+Psychic Clamperl SAFE STRAT: 1: X Special+Psychic Hitmontop 2: FB Wobbuffet+Psychic Graveler/Clamperl 3: FB+Psychic Clamperl/Graveler ---------------------------------------- Cipher Peon Ein 1 ---------------------------------------- https://pastebin.com/r6KjGGXb ********************************************* ROUND 2 ********************************************* ---------------------------------------- Cipher Peon Miror B 2 ---------------------------------------- https://pastebin.com/92SM1VWm ---------------------------------------- Cipher Admin Dakim 2 ---------------------------------------- https://pastebin.com/Afc1vs7Q ---------------------------------------- Cipher Peon Arton 1: Psychic Delibird+FW Piloswine 2: Psychic+FW Glalie Cipher Peon Baila 1: FW Sunflora+Psychic Gloom/Jumpluff 2: FW+Psychic Jumpluff/Gloom ---------------------------------------- Cipher Admin Venus 2 ---------------------------------------- Bellossom/Raichu 1: Psychic Raichu+FW Bellossom 2: Psychic Misdreavus+FB Wigglytuff 3: Psychic Suicune+X Special Espeon Bellossom/Misdreavus 1: Psychic Misdreavus+FW Bellossom 2: Psychic Raichu+FB Wigglytuff 3: Psychic Suicune+X Special Espeon Bellossom/Wigglytuff 1: Psychic Wigglytuff (range)+FW Bellossom (can Psychic+Protect for safety) 2: Psychic Raichu+FB Misdreavus 3: Psychic Suicune+X Special Espeon Raichu/Misdreavus 1: Psychic Raichu+FB Misdreavus 2: Psychic Wigglytuff (range)+FW Bellossom (can Psychic+Protect for safety) 3: Psychic Suicune+X Special Espeon Raichu/Wigglytuff 1: Psychic Raichu+FB Wigglytuff 2: Psychic Misdreavus+FW Bellossom 3: Psychic Suicune+X Special Espeon Misdreavus/Wigglytuff: 1: Psychic Misdreavus+FB Wigglytuff 2: Psychic Raichu+FW Bellossom 3: Psychic Suicune+X Special Espeon ---------------------------------------- Cipher Admin Ein 2 ---------------------------------------- Rhydon/Crobat 1: Psychic Crobat+X Special Espeon 2: HP Grass Starmie+Protect 3: Psychic Pelipper+Call 4: Dig+Psychic Raikou 5: Psychic Rhydon Rhydon/Pelipper 1: Psychic Pelipper+X Special Espeon 2: HP Grass Starmie+Protect 3: Psychic Crobat+Call 4: Dig+Psychic Raikou 5: Psychic Rhydon Rhydon/Starmie 1: HP Grass Starmie+X Special Espeon 2: Psychic Pelipper+Protect 3: Psychic Crobat+Call 4: Dig+Psychic Raikou 5: Psychic Rhydon ********************************************* GONZAP ********************************************* Cipher Peon Dioge 1: Psychic Masquerain+FW Ariados 2: Psychic+FW Heracross ---------------------------------------- Bandana Guy Klest ---------------------------------------- IF ESPEON IS DEAD TO EXPLOSION: 1: Protect+FW Nuzleaf 2: Psychic+FW Graveler (Typhlosion gets flinched) 3: Protect+Protect (FW again if need damage for Blaze) 4: Psychic Hariyama+FW Lombre IF ESPEON IS NOT DEAD TO EXPLOSION: 1: Return Nuzleaf+Protect (can HP Grass+X Special Espeon with bad Attack) 2: Psychic+FW Graveler (Typhlosion gets flinched) 3: Protect+Protect (FW again if need damage for Blaze) 4: Psychic Hariyama+FW Lombre ---------------------------------------- Snagem Head Gonzap ---------------------------------------- Shiftry/Crawdaunt 1: HP Grass Crawdaunt+FW Shiftry 2: Psychic Hariyama+FW Pinsir 3: Call+FW Skarmory Shiftry/Pinsir 1: Psychic Pinsir+FW Shiftry 2: Psychic Hariyama+Protect 3: HP Grass Crawdaunt+FW Skarmory Shiftry/Hariyama 1: Psychic Hariyama+FW Shiftry 2: HP Grass Crawdaunt+FW Pinsir 3: Call+FW Skarmory Crawdaunt/Pinsir 1: HP Grass Crawdaunt+FW Pinsir 2: Psychic Hariyama+FW Shiftry 3: Call+FW Skarmory Crawdaunt/Hariyama 1: Psychic Hariyama+Protect 2: HP Grass Crawdaunt+FW Pinsir 3: Psychic Skarmory+Protect 4: Psychic Skarmory+FW Shiftry Pinsir/Hariyama 1: Psychic Hariyama+FW Pinsir 2: HP Grass Crawdaunt+FW Shiftry 3: Call+FW Skarmory ********************************************* NASCOUR + EVICE ********************************************* ---------------------------------------- Bodybuilder Jomas ---------------------------------------- Miltank/Zangoose 1: Psychic Miltank+X Special Espeon 2: Psychic Porygon2+FB Zangoose Miltank/Porygon2 1: Psychic Porygon2+X Special Espeon 2: Psychic Miltank+FB Zangoose Zangoose/Porygon2 1: Psychic Porygon2+X Special Espeon (can skip X Special if necessary) 2: Psychic Miltank+FB Zangoose ---------------------------------------- Rider Delan ---------------------------------------- Absol/Mightyena 1: HP Grass Absol+FB Mightyena 2: HP Grass Sharpedo+FW Absol Absol/Sharpedo 1: HP Grass Sharpedo+FW Absol 2: HP Grass Absol+FB Mightyena ---------------------------------------- Cipher Peon Nella ---------------------------------------- 1: Psychic Torkoal+EQ (2: Return Houndoom+EQ) ---------------------------------------- Cipher Peon Ston ---------------------------------------- Tropius/Cradily 1: Psychic Cradily+FB Tropius IF CACTURNE: 2: Psychic Cradily+FW Cacturne 3: Psychic+FW Vileplume IF VILEPLUME: 2: Psychic Vileplume+FW Cradily 3: Psychic+FW Cacturne Tropius/Vileplume 1: Psychic Vileplume+FB Tropius 2: Psychic Cradily+FW Cacturne 3: Psychic+FW Cradily Tropius/Cacturne IF YOU CAN TANK FAINT ATTACK: 1: X Special+FB Tropius 2: Psychic Cradily/Vileplume+FW Cacturne 3: Psychic+FW Vileplume/Cradily OTHERWISE: 1: X Special+FW Cacturne IF CRADILY: 2: Psychic+FB Cradily 3: Psychic+FW Tropius IF VILEPLUME: 2: Psychic Vileplume+Call 3: Psychic Cradily+FB Tropius ---------------------------------------- Cipher Nascour ---------------------------------------- https://pastebin.com/Wfi4Lu21 ---------------------------------------- Cipher Head Evice ---------------------------------------- https://pastebin.com/WHXvnwp0