Origins EESR FAQ: Q. What is this? A. An Easter Egg Speedrun. The goal is to beat the 'Main Quest' of a zombies map. Q. Why are you doing this? A. Submmitting this to SGDQ. But I don't know anything about the run. So I got to learn it :) Q. Who are you playing with? A. https://twitch.tv/iSlayur Q. So what does the "route" to this game look like? A. Well, in order to beat the Easter Egg, we have to do the steps in order, so there isn't much in the way of sequence breaks unfortunately, but I'll denote general steps of the Easter Egg as they come. First, we need to fill 4 chests. These chests take about 20-ish (idk the exact count) zombie souls. These will give us an upgraded melee for a later step. The challenge with filling these up is that there are 3 large robots that patrol the map every few minutes, and if they step on a chest that we're working to fill up, they will close and be reset, killing our progress. Then, we need to focus on building and upgrading the 4 Elemental Wonder weapon staffs (Step 1). Each staff comes as 3 parts and a crystal that once assembled builds a staff of one of 4 types: Fire, Wind, Lightning, and Ice. Each staff also has an upgrade quest by interacting with multiple things in the overworld. Each player is responsible for upgrading the Wind and Fire staff (me) while the other is responsible for upgrading the Ice and Lightning staffs (Slayur). After all 4 are built, step 2 normally requires us to put 3 of the 4 staffs into the robots that patrol the map, and a fourth spot at the bottom of the mound for the Fire staff. However, there is a skip that allows us to avoid having to do that by taking the Fire staff out of the pedestal it's supposed to go into and placing it back in. This skips the RNG of waiting for each robot to distinctly patrol (they are random, but will not come twice in a row). Step 3 involves having one player go into a robot, and the other one using a G-strike tactical grenade obtained by melee'ing in a couple unique areas to blast open the roof of an underground concrete bunker just outside the map. After that, the player with the Fire staff will release a drone and shoot it with the upgraded Fire Staff. The shot will stick to the drone and kill all the mini-boss zombies that come out of the hole before they get a chance to spawn. Step 4 invovles using a Zombie Blood powerup (all zombies ignore you while active) to spot a plane that needs to be shot down. Once it's shot down, a special zombie will circle the middle of the map, and it must be killed to get the drone we used earlier back. Step 5 involves killing 20 zombies with white fists in the mound to upgrade our fists to an elemental version. The melee punches that we get are only good until about round 19, so if you start this step later than that, things get a little prickly. Step 6 is killing 100 zombies in the Crazy Place while all 4 staffs are in their pedestal. Step 7 is releasing the drone one more time and interacting with the end game prompt. Q. What's the goal time? A. Sub 40 is pretty good. We aren't really trying to compete for a top time for the sake of putting our names on any leaderboards, more so just to get comfortable with the run and route for a GDQ submission video as mentioned earlier. Q. Why did you restart? A. There are a lot of reasons that this can be, but I'll list off some common ones. 1. We're too far behind on filling boxes (most common). If robots step on the chests we're trying to fill up, it resets the number of zombies the chest has accumulated. That means we lost progress and in the early game it is important to not fall too far behind on boxes because it pushes everything else back. 2. We got horrible robot luck and don't have Wind Staff parts. Each of the three robots each hold a part to the wind staff and to get it you must look at the soles of the robots' feet for the one that's lit up. When lit, you can shoot it to enter the foot as it steps on you instead of getting smashed and downing. The robots are heavily RNG but follow this basic principle: - Until we open NML, only the right two robots will spawn randomly. - Once NML is open, after a robot has gone across the map, it is a 50/50 for which of the other two decides to show up next. - If the round is divisible by 4, the first robot cycle of that round will have all 3. After that, it's 1/3 who comes after that. 3. We died or a player downed so far away that it is difficult for the other player to get to them in time (self explanatory)