(Assumes you're doing lab deathwarp strats. Not sure if the extra Espeon experience helps as much on normal strats) The strat: - Don't sell Poke Balls (there are several shopping routes that accomplish this, but I think the best one is post-Quilava shopping with no sells and 35 X Specials) - Catch Makuhita with a Poke Ball instead of killing it with Confusion (100% catch chance) - Deposit Umbreon in Pyrite Building (use PC to heal if you want; +4 seconds for healing 1 Pokemon, +7 for healing both -- this is faster than taking the heal machine) - Use Makuhita on Ferma after Quilava dies; let it die to give Espeon 1218 extra exp. (see notes below) - Use Makuhita instead of Meditite on Miror B. 2, Nascour and Evice > Nearly identical fainting animation speed > Miror B.: Gets Extrasensory from Loudred (nearly identical animation speed) > Nascour: Same as Meditite > Evice: Always baits Silver Wind from Scizor (don't need to worry about Meditite's Defense) > Evice: Has a slightly higher chance of delaying Scizor if it's not a lead Ferma fight: 1: X Spec Espeon + Confusion Aipom (Aipom dies, Quilava dies; send out Makuhita) 2: X Spec Espeon + Confusion Mantine (does ~42% damage; Makuhita weakened) 3: X Spec Espeon + Confusion Mantine (Furret kills Makuhita with QA, Mantine dies, Espeon gets full exp.; 67% Mantine 2HKO range) 4: Confusion Yanma (Furret uses Helping Hand) 5: Confusion Furret (Furret is 50/50 to QA) Fight notes: - Espeon can safely enter the fight at 35 HP or more; just need to be out of Mantine kill range - Missing the Aipom range can be better or worse than standard strats, depending on Makuhita's Defense and Espeon's HP - Makuhita has about a 30% chance of surviving Bubblebeam + Quick Attack. This is fine if Mantine wasn't going to die anyway, but it wastes a turn if Mantine was going to die (or loses crucial Espeon exp., which is probably worse) - Makuhita has a very small chance of dying to Bubblebeam outright, which is much slower and riskier - For the reasons above, checking Makuhita's stats is probably a good idea, since it is very fast to do this after checking Quilava's. You can make some adjustments if you get a Makuhita with really good Defenses or really low Sp. Def Espeon gets 1218 extra exp., which gives the following benefits: - L33 for Dunsparce (98-->100% 2HKO%; small chance to OHKO with confusion/recoil damage) (-0.5s) - L33 for Swablu (small chance to OHKO; less likely to survive Quilava FW) (-2) - L34 for 3rd Ludicolo (outspeed L29, or bad speed can break tie with L28) (-5) - L35 for Hitmontop (33-->68% range with 1 X Special) (-4.5) - L36 for Numel (Psybeam OHKO instead of Return+FW 2HKO) (-7) - Twistedspoon for Graveler (94-->100% OHKO) (-1.5) - Twistedspoon for Trapinch (65-->100% OHKO) (-1.5) - Typhlosion gets L38 for Spinda, Kadabra and Sandslash on most natures (since you can delay the Exp. Share 2 fights on Espeon) (-7) - Typhlosion gets 1419 extra exp. for late game (-3) TIME SAVES: - Less risk on Ferma (-1) (-0 top end) - Often saves a heal on Espeon (-2) (-0 top end) - Don't check Meditite stats (-1) (-1 top end) - Espeon gets 1218 extra exp. (-31) (-17 top end) - Better Evice (-2) (-0 top end) TOTAL: -37 TIME LOSSES: - Don't sell Poke Balls (+0 seconds) (+0 top end) - Slower Ferma fight on average (+1) (-4 top end) - Catch Makuhita (+7 seconds) (+7 top end) - Deposit Umbreon in Pyrite Building (+10) (+9 top end) - Bulky Makuhita can steal exp. from Espeon (+5) (+0 top end) - Bulky Mantine can live an extra turn (+7) (0 top end) TOTAL: +30 OVERALL: 7 seconds saved (-6 top end) -------------------------------------------------------- (Discarded strats listed below here) ORIGINAL MAKUHITA STRAT (BAD) Ferma fight: 1: X Spec Espeon + Confusion Aipom (Aipom dies, Quilava dies; send out Makuhita) 2: X Spec Espeon + Confusion Furret (Furret dies, Makuhita weakened) --> no speedfall Espeon, no exp Umb 3: X Spec Espeon + Confusion Yanma (Yanma dies, Makuhita dies, Espeon SOLO) --> same as ^ 4: Confusion Mantine (no Umbreon move) 5: Confusion Mantine (no Umbreon select, no exp Umbreon) NOTE: Mantine has a small chance of OHKOing Makuhita TIME SAVES: - No risk Espeon on Ferma (-2) - Often saves a healing item on Espeon (-2) - No Umbreon move on turn 4 (-3) - No Umbreon select on turn 5 (-1) - No experience on Umbreon x3 (-4) - No Umbreon level-up (-1) - Espeon gets 315 extra exp. (-1) (with current route) - Better Evice (-1) TOTAL: -15 TIME LOSSES: - Catching Makuhita (+7 seconds) - Must deposit Umbreon early (+8) - Makuhita dying animation (+2) - Bulky Mantine can live an extra turn (+1) - Can't Revive Quilava on Ferma if you want exp. (+1) TOTAL: +19 Thinkip... ----- PHENAC UMBREON DEPOSIT ROUTE Deposit Umbreon: +15 Wakin: -10 Folly: +5 Trudly: +27 Rosso: +5 27 Furret: -2 28 Electrike: -0.5 29 Yanma: -0.5 30 Remoraid: -5 30 Voltorb: -1 33 Twan: -1 34 1st Ludicolo: -3.5 35 Kass: -1 36 Larvitar: -5 40 Entei: -2 42 Kirlia: -0.5 TOTAL: +20 (so it's still bad)