x633 Seed 8b06162c / Encounter f4334 Level 40 / Stats 18,28,21,29,25,24 Nature 16 (Mild) Poison Barb, Pokérus f633 -Chimmies : > f112 : Lonely 18,30,26,25,15,26 (tied with Roserade) > f115 : Naughty 5,21, 0,31,24, 3 > f138 : Lonely 9,30, 7,22,28, 2 > f151 : Lonely 19,30,25,15,21,15 Seed : 0x8b06162c (8b) = 139 = month*day + minute + second = Sept 10th 2098, 06:07:07 [lowercase once] (06) = 06 = hour (162c) = 5676 = frame + year + offset = 5628 + 98 - 48 [1:32.71] ---- Sept 10th 2099, 06:03 7300 | 97880 -2 -1 0 +1 +2 03815 51148 37606 62868 63533 ---- ID 37606 - f111 (window : 28/2 = 14 frames) Optimal, up at panel, 2 back and forth, open case at 4th bonk sound (111) > check 22/14/9/12/11/13 (->137) optimal (188) Run right, at 2nd tile walk URR, run | Walk up at 2nd-to-last tile, then right run up, walk 1R, optimal (282->291) Run inside, 4 Potions, run outside Exit town bottommost, jump ledge, 2nd up row (407) 2 extra in Twinleaf, 2nd bottom row, enter 2nd left row, walk 1 right at tree, run (553) Reset, enter 2nd bot and run up in grass, then enter top row & + 1 extra (629 - Pokérus) Run optimal (631) walk 4 times in grass right, then to bottom tile, run straight up, seen (656) walk and run from 3rd grass tile (674) walk 2 down, center, trainer school (772) R clown (849 - 2 right, clown from left), bonk, mid up, 1 left after NPC, trainer (964) U clown (1003), L Clown (1070) Director from L (1188) 2L bonk old man 6-7 times from bottom, then top NPC twice from above (1379) Reset to stairs, top row, walk down earliest, run right on botmost grass tile (Abra) Talk from bot (1477->1480->1536) (turn frame as usual) 1st room : stop on 6th bell (1st tile after 3rd slope), start on 9th 2nd room : walk till left turn, run down then left, walk down the ledge, run as usual (1819->1960) Wait 0.5s before opening menu If extended manip : fighting 1st trainer needs to go around a statue when exiting (6 extra steps), TP (2056) Shop & optimal 4th beat for starting battle, mash afap for Fashion Case (14f window) > audio cue for FC : second note of 1st beat (can be slighlty early) > last audio cue : 5th beat (4½->5½ can still work) 2656 & 2657 : walk 2L D 3R 3L 2R U, run up, left near 1st Lass walk LUL near 2nd Lass, run up (2724) 2 extra in Path Run left, walk UR till 2nd column, run in sight, walk left before spinner walk 1U, left till right grass column, run up (2835) Pecha, forest (2879) bot exit (2928) run left, walk up, bot dodge (2937) if bot exit + 3 in grass, optimal top dodge (2938->2960) bot grass row, left on bridge, enter grass, straight up, walk U 2nd stairs col. optimal (3103) top grass (3115) optimal (3123) Repel, most natural mvt (3209) --- Super extended manip attempt --- Bonk talk to Gardenia from bot (3311) Classic to cutscene (3393) Turnframe to Herb Shop (3427) Cynthia (3448) Bonk tree, menu & enter walking (3467) Saturn (3489->3535 - both looking down) Explorer house (3564) Cynthia 2 (3596) walk 2 right (3616) Run to Bicycle house (3669) Register + fastest gear (never switch again), optimal to center (????) Bonk bottom-left runner from right, hop on Bike, optimal (3887) minimal RNG adv. mvt to Route 202 (4024) Wait 21-23 seconds in glitched Jubilife (depending on how long you stayed on Route 202) Jubilife tempo map : 2575: 40 < - > 174752-> Idem 174758 =>175000 2611 x3 2612 x4 2613 x6 174759 Idem 174760 Idem 174761 Idem 174762 Idem 174763 Idem 174765 Idem 174766 Idem 174767 switches to 2615 @175008 2643: 8 2654: 2 2644: 2 2655: 4 2645: 10 2656: 12 2647: 6 2657: 32 < 2648: 2 2658: 4 2649: 6 2659: 6 2650: 6 2661: 8 2651: 4 2662: 4 2652: 8 2663: 12 2653: 4 2664: 18 Fashion Case data 2577: 18 2578: 4 2579: 18 2580: 4 2581: 4 2582: 4 2583: 2 2584: 10 2586: 8 2587: 10 2588: 18 2589: 6 2590: 18 2591: 4 2593: 2 2594: 4 2595: 4 2596: 10 2598: 6 2599: 12 2600: 2 --- OLD EXTENDED MANIP (fuzzy) --- If extended manip : fighting 1st trainer needs to go around a statue when exiting (6 extra steps), TP (2056) Shop & optimal 4th time for starting battle, 1st + 1/2 time for Case 63&64&65 : LR max count 6 then DL UL DL URDL RU run, optimal, 2 column, bonk, 1 column forest (2912) exit town 2nd bot, optimal + very top dodge, Mars (2973->2989) bot line of grass, right bridge, walk up middle, 1R in sight, 1L on bridge, bonk F runner (3137) + around central trees don't cut 66 : L4 Budew M usual until going right behind spinner, walk left, same path as above BUT run only when reaching 1st tile, same movement until Mars (3033 after wipe) only 3 tiles in grass, right side of bridge, run straight up near Camper walk left, exit 1st tile, 1L bonk to runner, optimal to 1st double, cut through small grass, Repel before grass