RULE: - You can only have as many types in your deck as you had in your starting deck. For example, if your starting deck had 2 dragons and 4 spellcasters, your deck for the whole run must have 2 dragons and 4 spellcasters. You're allowed to have traps instead of magics if you want (otherwise A-TECs would be nearly impossible). ROUTE: - Reset for ~2 dragons and 4 spellcasters, and 3+ fiends (magics don't matter at all) - A-TECs: Fuse with Zombies and Warriors - Final deck: > 2-3 MBD > 2-6 Skull Knight/Dark Magician > 1-3 Zoa > 1 Jirai Gumo (94773007) > 0-1 THTD > 1 Raigeki > 1 Widespread Ruin > 1 Megamorph