CATEGORY NAME: Pokemon Emerald All Gold Symbols (no RNG manipulation) RULES - Resets are not allowed, except the required reset after defeating the Elite Four once. - No Pokemon can be obtained after defeating the Elite Four, as it is too easy to RNG manipulate a Pokemon after the reset. - Any item that is determined by RNG cannot be obtained after defeating the Elite Four, as it is too easy to RNG manipulate the item. - Checking the trainer card before obtaining the starter Pokemon is not allowed, as it allows the starter to be easily RNG manipulated. - Using an RNG prediction tool to check a Pokemon's IVs is not allowed, as it gives you information about the RNG state that could be used for manipulation. THE POKEMON Gyarados @ Silk Scarf/Chesto Berry/Aspear Berry/Sitrus Berry STATS: Reset for good IVs (~average 22+ except SpA) and any nature that isn't -Atk; max Attack EVs, train Speed to 102/112/116/117 Return/Body Slam/Hyper Beam (depending on facility) Earthquake Dragon Dance Substitute/Surf/Dive/Leer Swampert @ Sitrus Berry/Brightpowder/Chesto Berry/Leftovers STATS: Reset for good IVs (~average 22+); EV train Speed to 81/86/91 Surf Ice Beam Earthquake Protect/Rest Slaking @ Choice Band STATS: Reset for good IVs (average 21+ except SpA) and any nature that isn't -Atk or -Spd; max Attack and Speed EVs Return Shadow Ball Hyper Beam Double-Edge/Brick Break Stats EV spreads Gyarados 178/174/94/72/120/112 100/252/0/0/40/116 Swampert 179/142/106/126/110/86 60/128/0/188/28/104 Slaking 220/208/114/106/80/148 0/252/0/0/4/252 FACILITY ORDER + EVs + MOVESETS GYARADOS Speed SWAMPERT SLAKING EV training Return/EQ/Surf/filler -- Surf/Ice Beam/EQ/filler Return/SB/Scratch/BB Pyramid DD/EQ/Return/Surf 112 Surf/Ice Beam/EQ/Rest Return/SB/Hyper Beam/BB Tower DD/EQ/Return/Substitute 112 Surf/Ice Beam/EQ/Protect Return/SB/Hyper Beam/Double-Edge Dome DD/EQ/Return/Substitute 112 Surf/Ice Beam/EQ/Protect Return/SB/Hyper Beam/Double-Edge Pike DD/EQ/Return/Substitute 112 Surf/Ice Beam/EQ/Protect Return/SB/Hyper Beam/Double-Edge Arena DD/EQ/Hyper Beam/Dive 117 Surf/Ice Beam/EQ/Protect Return/SB/Hyper Beam/Double-Edge Palace DD/EQ/Body Slam/Leer 117 Surf/Ice Beam/EQ/Protect SB/Hyper Beam/Double-Edge FACILITY HELD ITEMS GYARADOS Speed SWAMPERT SLAKING EV training N/A -- N/A N/A Pyramid N/A 112 N/A N/A Tower Silk Scarf* 112 Leftovers Choice Band Dome Silk Scarf* 112 Leftovers Choice Band Pike Aspear Berry* 112 Leftovers Choice Band Arena Chesto/Persim Berry* 117 Leftovers Choice Band Palace Sitrus Berry** 117 Leftovers Choice Band *Replace with Lum Berry if you have it *Replace with Lum Berry if you have it; otherwise, replace with Brightpowder/Chesto Berry if you have an attacking nature at <50% HP, or Leftovers if Swampert has an attacking nature at <50% HP and Gyarados has a defensive nature at <50% HP THE ROUTE - Reset for a great Mudkip > To continue past Level 5, need 5/6 good stats, or 4/6 good stats and good Palace nature - Beat Roxanne - Catch a Slakoth with 12+ Attack and 9+ Speed (or 13/8) and above-average Defenses (42 combined) > Consider nature for Battle Palace as well; good nature is more valuable when Swampert has a bad one > If the Slakoth is borderline runnable, raise it to Level 6-7 to check stats > Reset if too much time is lost catching Slakoth (50 minutes is average) > Breed with Whismur/other instead if you catch a good-natured female or bad-natured, high-stats male (catch Slugma too) - Get Silk Scarf - Progress normally, but use safe strats (4 X Attack Rival 2) and fight extra trainers to save candies - Deposit Slakoth in daycare for experience - Get Amulet Coin and equip ASAP - Get Rest TM - Before Magma Hideout: > Sell a few money items and buy 7 Calciums for Marshtomp > Use 7 Calciums on Marshtomp to reach 100 EVs > Buy more Escape Ropes, Super Repels and X items at Fallarbor Mart > Fight ~20 wilds on Route 113 - Candy once to L43 for Maxie 1 (likely outspeed Mightyena) - YOLO the Berry Master's wife and Lilycove NPC for Lum Berry; get Chestos if no Lum - Fight most trainers in Mossdeep Gym with Macho Brace for EVs and exp. to get L46 for T&L (might want to use 1 candy too) - Catch Tentacool for Waterfall/Dive (and possibly Cut) - Get the Super Rod, and catch a Magikarp with good stats > Level 32+ in Sootopolis seems optimal (possibly L31+). Lower levels grind E4 more - Get Return TM from Pacifidlog - Catch Rayquaza with Master Ball - Get second Return TM from Fallarbor, teach Dragon Claw to Rayquaza, and get Route 114 candy - Buy 7 Proteins for Gyarados + pick up 3; use all 10 before Juan and equip Exp. Share - Level up Vigoroth and Gyarados on E4 (die to Kingdra or Tentacruel) and select trainers (Victory Road, S.S. Tidal, trainers that give lots of Attack EVs) - Buy 8 Carbos for Gyarados + pick up 2; use all 10 before S.S. Tidal - #1 Do Battle Factory > Reset if you lose 2+ hours to deaths - Buy vitamins > 10 Protein for Vigoroth > 10 Carbos for Vigoroth > 10 HP Up for Gyarados > 5 HP Up for Swampert > 3-4 Proteins for Swampert > 0-8 Carbos for Swampert - Finish EV/exp. training (use 15 candies once L42/43) + check Berry Master's wife for Day 2 Lum Berry - Buy 2 Hyper Beam and 2 Protect TMs (and any remaining vitamins) - Use all vitamins + candies + PP Ups + teach DD/Rest/Hyper Beam > PP Max: Gyarados EQ (10-->16) > 3 PP Ups: Swampert EQ (10-->16) > 3 PP Ups: Slaking Hyper Beam (5-->8) > 1-2 PP Ups: Gyarados Return (20-->24) or Swampert Ice Beam (10-->12) - #2 Do Battle Pyramid (90 BP) - Buy Choice Band - Teach Substitute to Gyarados + check Gentleman for Day 2 Lum Berry - #3 Do Battle Tower - #4 Do Battle Dome - Teach Protect to Swampert - #5 Do Battle Pike - Teach Hyper Beam and Dive to Gyarados - #6 Do Battle Arena - Delete/teach moves for Palace - #7 Do Battle Palace SWAMPERT SLAKING GYARADOS SWAMPERT Lv HP ATK DEF SPA SPD SPE Lv HP ATK DEF SPA SPD SPE Lv HP ATK DEF SPA SPD SPE Normal game 47 14 66 28 40 10 64 26- 0 4 0 0 0 4 33 0 0 0 0 0 0 Vitamins 1 47 14 66 28 40 10 64 26 0 100 0 0 0 4 33 0 0 0 0 0 0 Elite 4 47 14 66 28 40 10 64 35- 0 100 0 0 4 6 33 0 0 0 0 0 0 Vitamins 2 47 100 100 0 100 30 64 35 0 100 0 0 4 100 33 100 100 0 0 40 100 Route 113 49* 100 100 0 188 30 64 35 0 100 0 0 4 100 33 100 100 0 0 40 100 Mt. Pyre 1 49 100 100 0 188 30 64 37* 0 212 0 0 4 100 35- 100 156 0 0 40 100 Mt. Pyre 2 50 100 100 0 188 30 64 37- 0 222 0 0 4 100 36* 100 176 0 0 40 100 Mt. Pyre 3 50* 100 128 0 188 30 64 37 0 222 0 0 4 100 36- 100 190 0 0 40 100 Route 118 50 100 128 0 188 30 64 41* 0 222 0 0 0 244 36 100 190 0 0 40 100 Trainers 50 100 128 0 188 30 64 43- 0 252 0 0 4 252 39* 100 252 0 0 40 116 Need 18 candies for this (there are only 17 to get; 16 if excluding Trick House) Fixes: Fight more "pure exp" trainers like Steven and various Victory Road trainers (with Rayquaza), use 10 Proteins on Slakoth ASAP, and use more EV reducing berries OPTIONAL TRAINERS - See All Trainers spreadsheet ROUTING (PRE-FRONTIER): - Must make IV/EV calculator spreadsheet, which should include: > Exact calculation for Mudkip/Swampert IVs that requires entering only unresolved stats at each level > EV calculator that calculates EVs required to hit these thresholds: - Swampert: 176 HP, 142 Atk, 125 SpA, 86 Speed - Gyarados: 112 Speed, HP that is NOT divisible by 4 > EV caps for the remaining EVs (e.g, 140 HP EVs maximum), which are distributed according to mathematically optimal defenses (~75% SpD, 25% Def) until they hit that cap (and then distributed in some fixed order, like SpA-Speed-HP-SpD-Def for Swampert) - EV reducing berries available: 8 Pomeg (HP), 8 Qualot (Defense), 4 Hondew (Sp. Atk), 8 Grepa (Sp. Def) - EV training Gyarados in Attack is quite annoying because of Intimidate; Exp. Share should give 76, and trainers can give another ~30 - Gyarados may need help reaching max friendship. Can give vitamins in Sootopolis to help (+1 each from met location bonus), or EV reducing berries - PP Ups to pick up: > Route 115 > Route 109 > Magma Hideout (PP Max) > Lilycove City > Victory Road > Route 104 > Safari Zone > (Route 103 -- 1 quick double battle for Marshtomp/Slakoth) > (Route 123 -- 1 quick double battle for Rayquaza) ROUTING (BATTLE FRONTIER) - Pyramid notes: > Gyarados until dead --> Slaking seems good if you have a Choice Band > Gyarados' 4th move should be Hyper Beam or Surf - Tower notes: > Consider assigning scores to Gyarados, Swampert and Slaking for each Frontier Pokemon, then averaging them for each trainer > Gyara Silk Scarf/Swampert Leftovers is likely best combo > Slaking Double-Edge should reduce losses to 10% misses more than Aerial Ace, plus it allows Slaking to kill leads and switch > Consider Aspear Berry on Swampert for Anabel 1 > If Gyara can beat first mon, its win rate is highest with these Substitute/DD/HP combinations (in order): - Sub, 4+ DD, 76% HP - Sub, 4+ DD, 51% HP - Sub, 3 DD, 76% HP - Sub, 4+ DD, 26% HP - Sub, 4+ DD, 1% HP - No Sub, 4+ DD, 100% HP - Sub, 3 DD, 51% HP - Sub, 3 DD, 26% HP - Sub, 2 DD, 76% HP - Sub, 3 DD, 1% HP - No Sub, 3 DD, 100% HP - Sub, 2 DD, 51% HP - Sub, 1 DD, 76% HP - No Sub, 2 DD, 100% HP - Sub, 2 DD, 26% HP - Sub, 2 DD, 1% HP - Sub, 1 DD, 51% HP - No Sub, 1 DD, 100% HP - Sub, 1 DD, 26% HP - Sub, 0 DD, 76% HP - Sub, 1 DD, 1% HP - Sub, 0 DD, 51% HP - No Sub, 0 DD, 90-100% HP - Sub, 0 DD, 26% HP - No Sub, 0 DD, 1-89% HP > Threat list + best Swampert counter - Ludicolo1 (can outspeed and 2HKO whole team in rain) | Icy Wind or Mud Shot - Cradily1 (STAB SE move for Gyara and Swampert + Confuse Ray; can't OHKO with Slaking) | Protect + Leftovers - Armaldo1 (often 1v1s Gyara with AP and Slaking with Protect) | Protect + Leftovers - Exeggutor1 (2HKOs Gyara and Slaking with Solarbeam; has Sunny Day + Quick Claw) | Protect + Leftovers - Meganium1 (same as above, but with Brightpowder) | Icy Wind (Gyara Leftovers to survive 2 Solarbeams) - Snorlax1 (Double Team + Attract hax) | Rest + Chesto - Tauros2 (Double Team hax + can 2HKO Gyarados) | Rest + Chesto (Gyara Leftovers to survive 2 DEs) - Gengar2 (Confuse Ray hax; outspeeds Slaking) | Protect + Leftovers - Gardevoir2 (Double Team + CM sweep; most threatening when set is unknown) | Doesn't matter - Sceptile2 (outspeeds and OHKOs Gyarados and Swampert) | Icy Wind + Brightpowder - Gyarados2 (1v1s Gyara and Swampert) | Protect + Leftovers - Snorlax2 (Curse/Rest sweep) | Counter + Sitrus Berry (barely helps) - Skarmory3 (Curse/Rest sweep + damage range to survive 3 Surfs) | Rest + Chesto - Hariyama3 (can sweep team with Quick Claw + crits/ranges) | Protect + Leftovers - Gengar3 (outspeeds and OHKOs Gyarados and sometimes Swampert) | Protect + Leftovers - Starmie3 (outspeeds and OHKOs Gyarados + crit risk on other two) | Protect + Leftovers - Espeon3 (can 1v1 Gyara and Swampert + outspeed Slaking) | Doesn't matter significantly - Rhydon4 (can 1v1 Gyara and Slaking and Quick Claw Swampert) | Doesn't matter significantly - Alakazam4 (1v1s Gyara and Swampert, and Slaking if BP miss) | Protect + Leftovers - Miltank4 (can sweep with Curse/Milk Drink + Double Team) | Counter + Sitrus Berry - Donphan4 (Fissure/EQ/Rock Slide + Quick Claw; can sweep with good luck) | Protect + Leftovers - Gardevoir4 (1v1s Gyara and Swampert, and Slaking if BP miss) | Protect + Leftovers - Exeggutor4 (1v1s Swampert, and Gyara and Slaking if BP miss) | Brightpowder (Gyara Leftovers to survive 2 Psychics) - Starmie4 (outspeeds and OHKOs Gyarados + crit risk on other two) | Protect + Leftovers - Vaporeon4 (can sweep with Acid Armor/Rest or IB freeze) | Brightpowder (Gyara Leftovers) (https://pastebin.com/6qHZ3uk1) - Sceptile4 (outspeeds and OHKOs Gyarados and Swampert) | Icy Wind + Brightpowder - Snorlax4 (Curse + DE can semi-sweep) | Counter + Sitrus Berry (barely helps) - Other Snorlax - Psychic/TB Lati@s - Some Regice - Fast Zapdos > Gyara Silk Scarf helps with these threats: - Exeggutor1 - Meganium1 - Snorlax1 - Tauros2 (slightly) - Sceptile2 - Snorlax2 - Skarmory3 (slightly) - Espeon3 - Miltank4 - Vaporeon4 - Sceptile4 - Snorlax4 - Dome notes: > Double-Edge is better than Return on Slaking, but keeping both DE and Return should be optimal anyway > Don't need Aspear Berry for Tucker since Gyarados has Substitute - Pike notes: > Teach Protect to Gyarados to help with double battles? > Equip Aspear Berry on Gyarados/Swampert? > Equip Persim Berry on Gyarados for Lucy? - Arena notes: > Very hard facility! > Swampert/Gyarados/Slaking is best, w/ Hyper Beam + Dive on Gyarados, and either 112 or 117 Speed on Gyarados > Extra Special Defense IVs/EVs help a lot here! > Protect on Swampert is essential > Persim Berry may be needed for Greta 1 > 86 Speed seems to marginally increase win rate on Greta 2, and Persim Berry is not worth it at all > Aerial Ace on Slaking is better than Brick Break (Regis are very dumb in Arena) > It's probably worth letting Swampert die to Pokemon that leave it at <90 HP, so that Gyara can set up DD(s) to beat fast TB users - Palace notes: > Gyarados: Leer is very good with many natures. DD/Rest can be run together since AI is "good." Use EQ/Return or EQ/Body Slam > Slaking: Double-Edge/Shadow Ball/Hyper Beam/nothing (consider removing Shadow Ball and risking Gengar) > Swampert: Surf/Ice Beam/EQ/filler (depends on nature, but Rock Slide/Toxic may be needed for Shedinja) > Spenser 2's Slaking is free with Gyarados/Slaking switch plays for EQ/Shadow Ball > Consistently using an attacking move with Slaking is VERY important - Most valuable sets to route for: 3, 4, 5+, 2, 1 - Most important Swampert ranges (for determining distribution of Atk/SpA EVs): > Skarmory1 (SURF) > Skarmory2 (SURF) > Skarmory3 (SURF) > Skarmory4 (SURF) > Marowak2 (SURF, 125 guarantees on 31 IV only) > Marowak3 (SURF, 125 guarantees on 31 IV only) > Marowak4 (SURF, 125 guarantees on 31 IV only) > Nidoking1 (EQ or SURF; need 136 Atk or 140 SpA to guarantee) > Nidoking3 (EQ or SURF; need 136 Atk or 140 SpA to guarantee) > Armaldo1 (SURF, need 122 to get 18% range; 142 on 31 IVs) > Armaldo2 (SURF, need 124 to get 12% range; 142 on 31 IVs) > Armaldo3 (SURF, need 129 to get 12% range; 142 on 31 IVs) > Armaldo4 (SURF, need 132 to get 18% range; 142 on 31 IVs) > Donphan1 (SURF) > Donphan3 (SURF) > Donphan4 (SURF) > Aerodactyl1 (SURF, 132 guarantees; need 130 to get range on 31 IVs) > Aerodactyl2 (SURF, 134 guarantees; need 130 to get range on 31 IVs) > Aerodactyl3 (SURF, 122 guarantees; 137 on 31 IVs) > Steelix1 (SURF, 139 guarantees; need 135 to get range on 31 IVs) > Steelix2 (SURF, 141 guarantees; need 135 to get range on 31 IVs) > Steelix3 (SURF, need 122 to get 12% range; need 135 to get range on 31 IVs) > Steelix4 (SURF, need 126 to get 12% range; need 135 to get range on 31 IVs) > Starmie1 (EQ; ________) > Starmie2 (EQ; need ~145 Attack to get good 2HKO range) > Snorlax1 (EQ) > Snorlax2 (EQ) > Snorlax3 (EQ) > Snorlax4 (EQ) > Suicune1 (EQ) > Latios3 (IB) > Suicune4 (EQ) > Registeel (EQ) > Latias4 (IB) > Ursaring5 (EQ) > Ursaring6 (EQ) > Machamp2 (EQ) > Machamp3 (EQ) > Machamp5 (EQ) > Machamp6 (EQ) > Machamp7 (EQ) > Gardevoir6 (EQ) > Gardevoir7 (EQ) > Lapras6 (EQ) > Lapras7 (EQ) > Lapras8 (EQ) > Snorlax5 (EQ) > Snorlax7 (EQ) > Salamence5 (IB) > Registeel5 (EQ) > Registeel6 (EQ) > Latias7 (IB) -------------------- STRAT GRAVEYARD -------------------- Facility order and movesets: https://drive.google.com/file/d/1sfFANDTWDMimerJjHlUE2HqCpPJGSDXI/view?usp=sharing - Tower: > Gyarados is broken with Leftovers + Substitute (if Sp. Def is good; higher Speeds may have Sub broken by Ice Beams) > Swampert 4th move/item options: - Protect + Leftovers (give Brightpowder/Sitrus Berry/Silk Scarf to Gyara) - Counter + Sitrus Berry - Rest + Chesto - Mud Shot + Brightpowder/Sitrus Berry/Soft Sand - Icy Wind + Brightpowder/Sitrus Berry T&L very safe strat (L43-44) PARTY: Marshtomp, Taillow, Castform, slave Slakoth, good Slakoth, Tentacool 1: X Special + Peck (Taillow dies, send in slave Slakoth and then Tentacool) 2: X Special + Revive Taillow (Tentacool dies, send in Taillow; Taillow blocks EQ) 3: X Speed + Revive Slakoth (Taillow dies, send in slave Slakoth and then good Slakoth) 4: Ice Beam Xatu + heal Marshtomp to full (good Slakoth dies after getting exp, send in Castform) 5: Surf + heal Marshtomp to full (Castform dies, Solrock should charge Solarbeam) 6: Surf 7: Surf RISK: ~3% to die (crit EQ on turn 2 complicates fight and adds risk, crit EQ on turn 4 or bad Castform Sp. Def can cause Solrock to Psychic half the time, which means you have 2 chances to die to a crit unless defenses are great) 3rd Pokemon options: - Ninjask (Baton Passer @ Brightpowder -- SD/Substitute/Baton Pass/Aerial Ace) -- bad for Arena and Palace - Shedinja (SD -- stats don't matter except Speed, but Speed matters a lot) -- bad for Pyramid - Breloom (Subsporepunch -- can get early, but Speed is a concern) - Starmie (special sweeper @ Shell Bell -- hard to get stats and Natural Cure) -- good for early rounds 3rd Pokemon notes: Ninjask complements the team well but isn't an ideal lead since its options against most Pokemon are to Substitute and hope for a miss/just pass Speed boosts. It's a good switch when Slaking or Swampert gets targeted by Fighting or Grass moves. IRL strategy: Allow a few breaks, which will lose 5-10 minutes AA VERY GOOD FOR: FIRE BLAST VERY GOOD FOR: Breloom2 Forretress1 Venusaur2 Skarmory1 Meganium2 Scizor1 Sceptile2 Forretress2 Victreebel3 Scizor2 Breloom4 Forretress3 Ludicolo3 Skarmory3 Heracross3 Scizor3 Ludicolo4 Forretress4 Victreebel4 Skarmory4 Sceptile4 Scizor4 Machamp7 Gardevoir8 AA GOOD FOR: FIRE BLAST GOOD FOR: Meganium1 Vileplume2 Shiftry2 Heracross2 Exeggutor4 Meganium4 Gardevoir4 Espeon4 Gengar5 Gengar6 AA CAN BE GOOD FOR: FB CAN BE GOOD FOR: Clefable1 Metagross1 Weezing1 Skarmory2 Heracross1 Metagross2 Flygon1 Metagross3 Umbreon1 Metagross4 Snorlax1 Registeel1 Blissey1 Registeel3 Jynx2 Metagross5 Dusclops2 Metagross6 Tauros2 Metagross7 Rapidash2 Metagross8 Claydol2 Aggron1 Shuckle2 Aggron2 Gardevoir2 Aggron3 Flygon2 Aggron4 Umbreon2 Walrein2 Charizard2 Crobat2 Misdreavus3 Wailord3 Ninetales3 Shuckle3 Umbreon3 Lapras3 Mr. Mime4 Alakazam4 Kangaskhan4 Tauros4 Miltank4 Scizor4 Ursaring4 Shuckle4 Porygon2-4 Umbreon4 Walrein4 Crobat4 Salamence4 Entei1 Suicune1 Articuno2 Zapdos2 Moltres2 Entei2 Suicune2 Regice2 Articuno3 Moltres3 Entei4 Suicune4 Regice4 Ursaring6 Starmie7 Starmie8 Lapras8 Salamence5 Latias5 Latios5 Latios7