GB/GBC/GBA SGB: No, it runs at the wrong speed. SGB2: Yes, they fixed the speed problem. However RNG manipulations designed for GBA will not work SGB modded with the speed fix from SGB2: Yes, but doing this is probably less practical than Gamecube+GBP. Wide-Boy 64: Yes, but good luck finding one. Far less practical than GBP. N64 Pokemon Stadium Game Boy Tower: No, it has a multitude of issues Game Boy Player: Yes, it's identical to running on a GBA or GBA SP. Game Boy Interface: Yes with GBI-SR. GBI only replaces the GBP boot disc, so still identical to GBA or GBA SP in hardware. GB/GB Pocket/GBC/GBA/GBA-SP potato cam: Yes GBA on DS Phat or Lite potato cam or capture card: Yes GBA Consolizer mod: ? Should work changing to original framerate settings but not leaderboard official. Less practical than GBP 3DS Virtual Console: Yes but RNG is inaccurate, only practical for Classic categories ROM injection into Virtual Console: No, VC is only allowed for official releases Red Blue Yellow/Gold Silver Crystal on 3DS. GB/GBC on Gambatte-Speedrun: Yes GB/GBC on any emulator other than official VC or Gambatte-Speedrun: No (this includes phone emulators, retroPi, etc) GBA on mGBA: Yes GBA on any emulator other than official VC (pinball) or mGBA: No DS DS Phat/Lite/DSi/3DS/2DS/New 3DS/New 2DS potato cam or capture card: Yes DeSmuME 0.9.11: Yes Any emulator other than DeSmuME 0.9.11: No 3DS 3DS/2DS/New 3DS/New 2DS potato cam or USB capture card: Yes 3DS via NTR CFW wireless capture: Not now, but soon Citra 3DS emulator: Not now, possibly in the future Switch Switch: Yes, dock it and either capture the HDMI out or potato cam a TV. Yuzu Switch emulator: No N64 N64: Yes Wii/Wii U VC: Yes Emulators that aren't VC: depends on the game, generally N64 emulation should be avoided GameCube Gamecube/Wii loaded via original disc in the original disc drive: Yes Gamecube/Wii/Wii U via Nintendont: No, this enables loading without the original disc which is inaccurate Wii Wii/Wii U: Yes, again only via the disc drive